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Joined 2 years ago
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Cake day: September 28th, 2023

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  • No, they claim it is for a good reason to excuse it so they can get away with all the stuff they want later whilst hopefully (from their perspective) making more profit now. It’s the thin end of a wedge.

    Stop defending corporations for anti-consumer behaviour. You do realise that YOU are a consumer as well, right?


  • Gamoc@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    2 months ago

    That’s exactly what arbitrary is. It’s not for a good reason, it’s so they can push bullshit later. The limitations were chosen arbitrarily because they’re not real limitations, they’re entirely imposed by a Microsoft for their own ends. A non-arbitrary limitation is like minimum graphics card requirements for a game - won’t run without it. What do you think arbitrary means?
















  • I remember the first time I found the woman with the crossbow, her model didn’t render during the cutscenes. I was assaulted and talking to a floating crossbow. It was definitely buggy.

    The sequel’s issues were more down to a change in focus and tone though. The story in both is pretty generic, but I at least enjoyed the focus being the zombies in the first - that first night mission when you first see volatiles after destroying the antizin is terrifying. Finding the special zombies through story missions were always horrific enough. Night time in 2 was just fun run time.

    The ignored cliffhanger from 1 was the zombies seemingly organising and communicating towards the end. That would’ve been more interesting than another zombified dude and humans are the real threat and all that. I just wish they stuck with the horror tone.