Synth noodling conceptual artist

  • 5 Posts
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Joined 2 years ago
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Cake day: June 27th, 2023

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  • I don’t think this is a gaming problem.

    It is a discourse problem.

    People engage in absolutes. They either love a thing or hate a thing. There’s no nuance.

    And it must be made to cater for them, there’s no expectation that it will contain choices they don’t approve of.

    And this stance, this modern relationship with the world permeates everything, especially forms of media.

    You see it in films and books… Fans and stans and folk trying to take it down. There is no nuance or middle ground.

    People don’t accept that, perhaps, something isn’t just “not for them”. That’s why you get grown men complaining about the direction of children’s shows they used to watch.

    And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.

    Audience error.



  • Nice listicle, but would have been better to write something inciteful as to why all these sequels failed so hard.

    It wasn’t just the cash grab, but a fundamental misunderstanding of what made the previous film great.

    Kids loved watching the original RoboCop because it was R rated. It was a comic book film with gore and guns. It was illicit.

    Then they turned him into a cartoon character for kids.

    Police academy became a paradox of itself. You could argue that the public perception of the police had changed significantly between the original and Mission to Moscow too. It was no longer funny to be entertained by the thought of inept police.

    Anyway, that’s just off the top of my head.