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Cake day: June 15th, 2023

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  • I get what you’re saying, and agree that just showing the money prices is better, but I was just wondering if you knew how this would be considered by PEGI.

    Also, deleting currency probably would make it harder to give players free currency, because it might look like the developers/publisher is giving money to the player account and people would demand a way to withdraw money from the account, which I believe should not be allowed. Maybe a hybrid where the currency is free and you can split the difference with a real world cost? IDK. Game devs and publishers gotta make money to pay their bills and the developers, and being Free2Play makes getting money pretty hard without mTX/MTX.

    At the end of the day it doesnt really matter that much because parents don’t know or don’t care. Its the same in the US with ESRB. Sure, some stores would refuse to sell M rated games to minors, but most of the time parents would just buy GTA for little 8 year old Timmy and they didnt event know the game content, or didn’t care. So this isn’t really going to do much of anything to publishers in reality.




  • Personally, I have never seen LLM generated code that works without needing to be edited, but I imagine for routine blocks of code and very common things it probably does fine. I dont see why a programmer needs to rewrite the same code blocks over and over again for different projects when an LLM can do that part leaving more time for the programmer to write the more specialized parts. The programmer will still have to edit and verify the generated code, but programming is more mechanical than something like art.

    However, for more specialized code, I would be concerned. It would likely not function at all without editing, and if it did function it probably wouldn’t be optimized or secure. However, this programmer claims to have 30 years of experience, and if thats the case then he likely knows this and probably edits the LLM output code himself.

    As I have said before, Generative AI is a tool, like PhotoShop. I dont see why people should reject a tool if it can make their job easier. It won’t be able to completely replace people effectively. Businesses will try, but quality will drop off because its not being used by people that understand what the end result needs to be, and businesses will inevitably lose money.


  • This is also very true. OP may have picked up a few “Hate Followers” too, I know I have picked up a few along my time on the internet. They just can’t be bothered to use the block feature, I guess. Or they think they are getting back at them.for some reason, which is pretty sad if someone thinks fake internet points matter that much.

    I remember when I used to have a Reddit account that had Hate Followers, I would make a post or comment that would almost always end in a high positive vote count, but in less than 60 seconds of posting it the vote count would be zero for like an hour before the vote count turned positive lol. Always had one or two comments from the same accounts that werent even related to whatever I was talking about. I used to get a good chuckle out of it.


  • I bring this up when people talk about how “hard” game development is.

    20 years ago, games were being made in 12 months, by 30 people, with tools that people today would consider to be unreasonably slow, with even less detail than they would consider acceptable. Getting a workable prototype could easily take months, and storage space was severely limited. Practically every studio had to write their own.game engine.

    Under all those restrictions, we got the greatest video games of all time.

    Nowadays, its not uncommon for game studios to have over 500 people. Tools are extremely user friendly and fast. Game engines are already ready made, to be used for free. Someone could make art assets with 10x the detail than before in less than a 5th of the time. There is basically no storage limit. Getting a workable prototype takes weeks, if that.

    And for all that? Games take 6 years, and release as buggy unfinished messes. The budget is bloated by marketing costs and too many people on payroll. How many games under these conditions will go on to be among the greats of the 90s-10s? Not enough.

    Game development is easy.





  • Generative AI as in image generation, text generation, predictive text, Code Intellisense, AutoComplete, etc?

    This is too vague. Not only is “Generative AI” not qualified/specified as to what actually counts under that label according to the article, this would realistically also rely on people voluntarily responding and being honest. This particular survey is probably going to attract more responses from people that hate “AI” in its current general sense than from people that actually use it.

    Also, most people that currently work in the games industry are in art (digital painting, texture painting, 3d modeling, etc), so obviously most of them are going to say it will negatively effect games as a whole. Regardless of whether that is true or not, the impact of perceived “job security” by trying to influence executives/management by negatively responding to “Generative AI” surveys is enough to skew the data to the paint that I believe it does not actually reflect reality. In other words, I believe that negative responses are being given for reasons other than “the tool is not helpful or useful,” but instead “I hate the tool.” Much like how animation artists first responded to the computer replacing cel animation technique. The people that hated computers animation talked down on the computers not because it would make their job easier, but because they thought they would lose their job if they talked positively about it. The sad fact is that people will lose their job regardless, especially in the current game industry where you can make a huge hit successful game and still get fired.

    Generative AI is a tool, just like PhotoShop or Visual Studio. Its not a particularly useful tool for most of the stuff it is marketed to do, but it does have some use cases where I find it is a helpful tool. Asking “In which file is XYZ struct defined?” or “Explain to me ZYX function and what it returns” when working with a codebase you didn’t write yourself or have a team of others working on can be genuinely helpful (especially if the actual people that wrote the code are not available to do that). However, asking it to write specialized code for you is going to be a bad time because it will almost certainly not work correctly.


  • I think its just you, IMO.

    Personally, I think this could lead to altered voting habits where people see a name and always up/down vote based on where that name appears in the last, instead of voting based on the actual content.

    For example, if UserX appears in the top 10 most downvoted accounts, then a user might be inclined to automatically downvote every comment they see from UserX because “I always downvote this user.” But this could be bad if UserX makes a post that should be receiving upvotes based on the content (for example, a helpful answer to a question that leads to better discussion), because now it will be getting what I would call “artificial” downvotes.

    I dont look at accounts when I up/down vote content. I just look at the content. I dont need an app or platform to track what accounts and how many times I up/down vote on their content because in the end it shouldn’t matter: I up/down vote based on the content whether it matches my opinion or not, not the account, and that leads to better comment spread and essentially self-moderation, where good and helpful content is at the top and useless content is at the bottom, it doesn’t matter who writes it.


  • Okay, I know a lot about this issue, and it was one guy that doxxed him and a handful of users berating him. Its not “the community.” Its not acceptable. But neither is Arrowheads response, TBH. They should get Sony to get private investigators to catch the doxxer and make an example out of him, otherwise the doxxer wins. He gets what he wanted. This incident reflects on Arrowhead whether they want it or not, so they need to respond to it swiftly, not their “doxxing bad” public announcement.



  • RightHandOfIkaros@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    11 days ago
    • Every JRPG with random battles. All of them. Chrono Trigger. Final Fantasy. Phantasy Star.

    • PvEvP Extraction games. I tried Arc Raiders during the closed alpha. I tried Dark and Darker. I tried Dungeon Stalkers. I tried Sea of Thieves. I tried The Cycle. None of them were fun to me.

    • MMORPGs. I really want to like this, but I hate how they fall feel like a theme park. Elder Scrolls Online Morrowind is the one I played the most, and being a fan of Morrowind,it was disappointing. I feel like I am waiting in a line for a ride whenever I am around other players doing an activity. I hate to say it, but Destiny 1 was the best feeling MMORPG I played because I didnt feel like I was waiting in a line due to other players. The zoning between solo and shared areas felt the best I guess.