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Joined 1 年前
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Cake day: 2025年2月26日

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  • A factor may be that you don’t see far in water, and details are big (think these black line at the bottom of the pool, not really hard to see)

    Attenuation length is shallow water is relatively short, so even with googles and perfect distance vision, you won’t see much behind 10-20m, and may-be 40-80m in deep water (bit there it’s dark).

    Mary glasses wearer still have a vision good enough to see decently at 10m especially when they don’t look for ultra small details.


  • The thing is that bank don’t store much cash anymore.

    If you want cash and or item with a good resell value with low security, go for cigarette store, or a 24/7 “conveinience store”, the kind of place where people pay in cash, which don’t have complex security protocol and often only one worker.

    And before I get charged for pushing for crime don’t forget you’ll most likely get caught and that in many legal system armed robbery is severely punished. Better being a far-right politician like Lepen, so you can steal 4 millions Euro and get an ankle monitor and the right to run for election.









  • This is the premise of the “French comic” Donjon where the dungeon is a company dragging adventurer looking for fortune and actually looting the adventurer possession, while letting some flee away as part of the marketing budget. Things get worse when a stupid duck working for the dungeon put his hand on a magical talking sword and has to do some epic feat to be able to pull the sword.

    But it has been a premise for plenty other stuff too







  • Then I would recommend again the LARP route, either as a “light indoor larp for 10 people” or at a 10 people faction at a larger game. When I was active part of an online RPG community, we would join a LARP per year so we could play a large faction and see each others IRL. Often it was more the “Barbecue LARP format” so the not that great one but you end-up doing a barbecue and getting beer in a ridiculous costume


  • My 2 classic options would be

    • Split the game in 2 or even 3 4-5 persons tables, works way better. On a tabletop game, if everyone takes a one minute turn to act, 10 players means you need 10 minutes per turn, it’s slow not just RPG, but in boardgames too. So split into smaller party.

    • 12 players, rule-light, look for a parlour larp. There is some “easy to set-up” parlour larp, with very simple mechanics, and that you can play in a 2 room appartment (or even a barn) so they’re not as big/complicated as actual larp with big rule-books, 100’s of players, and a whole castle. Just like a real LARP, it requires a bit more “buy-in/prep” from the player, but it can be a great experience. As a rule of thumb, plan 1 extra hour before game-start for briefing/set-up, and 1-2 extra hour for debrief/cool-down (turn out that after such an intense experience most player don’t want to go home immediately but talk about-it, especially if PvP tension was rising until the final scene which is a classic larp format)