A follow up to my earlier post about the leds-valve DKMS module, now it is usable within the latest experimental build of OpenRGB itself as long as that leds-valve module is loaded.
Support for the #Valve #SteamMachine under #Linux has been merged into #OpenRGB. This relies on the leds-valve kernel module that is included in the SteamOS kernel. A DKMS package is available to install this kernel module on #Arch and #Debian distros:
https://gitlab.com/CalcProgrammer1/leds-valve-dkms
or AUR leds-valve-dkms-git



From a very surface level look at the code it looks like the module disconnects the data coming from steam while OpenRGB is active. But i dont really do C so i might be totally off here.
It does not, but Steam isn’t constantly writing to the LEDs. The Customization tab in game mode just lets you pick from the built in hardware effects so it’s not continuously writing. That means it generally is not fighting OpenRGB. The only time it does seem to write to the LEDs repeatedly is during downloads when it uses the LEDs as a progress bar. Also, in desktop mode (on SteamOS or on other distros) it does not seem that Steam touches LEDs at all.
Oh okay cool. Thanks for actually checking.