• TurboWafflz@lemmy.world
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    2 months ago

    It really seems like valve should have a policy that if your game drops support for a platform you have to offer a refund

    • pivot_root@lemmy.world
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      2 months ago

      Even if it’s past the “no questions asked” refund policy of 2 hours or 14 days, nothing stops people from requesting one. Valve’s support is generally pretty good, so they might even grant it for cases like this.

    • 4am@lemmy.zip
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      2 months ago

      If you have already played the game beyond the refund window then it is considered that you already got the value from the game. I can see why they don’t do this.

      THAT BEING SAID: you should remember that Ubisoft did this and be sure never to give them any of your money again. Ubisoft is run by fascist bullies who do not respect you and do not honor their commitments. Why the fuck should anyone ever do business with them again? Their games aren’t THAT good.

      And this should be a lesson to ANY company that does this, not just gaming.

      Society is currently capitalist, for better or worse. Your wallet is the only vote you have.

    • mhz (ex lemm.ee)@lemmy.ml
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      2 months ago

      I have been doing so for some time, my last ubisoft game was Farcry-6 which is a step down compared to the previous.

      • CheesyFox@lemmy.sdf.org
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        2 months ago

        as someone who used to play FH, i can confidently tell you that 2017 For Honor and 2026 For Honor are two different games with two different audiences

          • CheesyFox@lemmy.sdf.org
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            2 months ago

            after they dropped Wu Lin (chinese characters) and then Vortiger, the quality of animations for new characters started to drop little by little. Then they dropped CCU (aka core combat update), it’s goal was to establish the “attacking” meta, which, translating from community manager speak, means that they intentionally sped up lots of attack animations, narrowing the parry windows, making them look ridiculous, and in some cases making some of them practically impossible to react to. In modern FH you can win by basically button-mashing your opponent to death.

            Also, since then they have added lots of characters that either look out of place thematically, or have some kind of cancerous abilities, or both in some cases. I’m not an expert on the matter of modern For Honor, since i left when CCU dropped.

            • Zozano@aussie.zone
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              2 months ago

              Shame. I think there’s certainly a genre to be cut out of it. I remember having a lot of fun with orochi

              • CheesyFox@lemmy.sdf.org
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                2 months ago

                not a genre per se, but it certainly had its unique flavor. To me it always felt like a mix between traditional fighters and whatever the fuck chivalry and mordhau are.

                • Zozano@aussie.zone
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                  2 months ago

                  It feels similar to street fighter honestly.

                  I feel like the angle qualifies it for its own subgenre at least

      • mushroommunk@lemmy.today
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        2 months ago

        A lot of gamers consider anything after Assassin’s Creed: Black Flag (2014 or so) to be all garbage as the company enshittified.

        I’ve not played anything Ubisoft since before that so I dunno if true, but yes, by their standards it’s modern Ubisoft, not classic Ubisoft

        • CheesyFox@lemmy.sdf.org
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          2 months ago

          2017-2018 was peak purely technologically speaking. AC Unity, despite the rough launch, in terms of pure graphics still could rival modern slop, while requiring only a fraction of compute power, while rendering huge crowds and on top of all of that featuring a motion-matching system, making animations fluid and clean af. For Honor was the first game where they used motion matching, while also offering interesting combat mechanics.

          Say all you want, but during those years there still were talented and creative people at Ubisoft.

      • ParlimentOfDoom@piefed.zip
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        2 months ago

        Games haven’t changed much in the last decade. Graphical improvements are barely noticeable. AAA has been recycling the same mechanics formulae for ages…

  • Waterpumpee@lemmus.org
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    2 months ago

    Okay now if i bought that game on steam to play on linux, would i get a refund?

    i have a similar problem with titan quest. they discontinued the linux version and now i have a game i cant play.

  • derek@infosec.pub
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    2 months ago

    It’s about surveillance not safety. Neglecting to include any detail in the article about what features of EAC they can’t enable while including Linux platforms does a serious disservice to the reader.

  • Hominine@lemmy.world
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    2 months ago

    After the intentional moves Ubisoft made to distance Siege from Linux I am not at all surprised. They do not want us and have made this patently clear. Fuck 'em.

    • Sanguine@lemmy.dbzer0.com
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      2 months ago

      Please just block Ubisoft, EA, Activision, Bethesda from showing up on the store (there is a setting in steam).

      These ghouls do not give a fuck about our hobby. Yes you will need to skip games, yes that will at times be harder than others, but it must be done. Support indie devs; they’ve been making better games for about a decade anyway.

      • Hominine@lemmy.world
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        2 months ago

        Please just block Ubisoft, EA, Activision, Bethesda from showing up on the store (there is a setting in steam).

        Did not know about this, thanks.

        For anyone else interested, go to the dev/publisher Steam “homepage” and click the gear to ignore the creator.

        • andho@lemmy.zip
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          1 month ago

          I’m so sad It Takes Two is published by EA but it is what it is.

  • Ulu-Mulu-no-die@lemmy.zip
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    2 months ago

    My latest Ubisoft game was some Anno edition from 2010, that I still own since I got in on GOG.

    Since then, only indies for me and I’m very happy about it.