Hmm. This case comes up for me regularly. I usually have a hidden file on level lower than my home directory that is linked to the directory in question. I then launch nautilus, and drag and drop as needed.
If it happens often enough I create a bash script that automatically launches nautilus at that location.
That’s similar to the shortcut I mentioned, but wouldn’t really solve reaching the corresponding sub folders within the folder structure. It would only work if I’d threw all the mod files in the same folder, and pray that the mod authors never actually rename their mod files and that I never have to remove any specific mod. I tried that once, it wasn’t a good idea. :)
Yeah, that’s as far as I know usually just graphical mods, mostly of the kinky kind.
It gets more complicated when you look at mods that add functionality through script mods, with various mod dependencies, update breakages, etc.
Games like the Sims, or Bethesda RPGs, which are highly moddable and where you install hundreds or even thousands of mods & assets.
Hmm. This case comes up for me regularly. I usually have a hidden file on level lower than my home directory that is linked to the directory in question. I then launch nautilus, and drag and drop as needed.
If it happens often enough I create a bash script that automatically launches nautilus at that location.
Is it better? Prolly not, but it’s how I do it 😅
That’s similar to the shortcut I mentioned, but wouldn’t really solve reaching the corresponding sub folders within the folder structure. It would only work if I’d threw all the mod files in the same folder, and pray that the mod authors never actually rename their mod files and that I never have to remove any specific mod. I tried that once, it wasn’t a good idea. :)
Oh yeah, I usually mod games like WoW or w.e. so the file structure lends to it being easily modded.
Yeah, that’s as far as I know usually just graphical mods, mostly of the kinky kind.
It gets more complicated when you look at mods that add functionality through script mods, with various mod dependencies, update breakages, etc.
Games like the Sims, or Bethesda RPGs, which are highly moddable and where you install hundreds or even thousands of mods & assets.
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