• erwan@lemmy.ml
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    1 year ago

    Check again Linux gaming, Proton/Wine is surprisingly viable now and the vast majority of games run without any issue.

    • Thul@lemmy.ml
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      1 year ago

      I’ve heard Linux gaming is pretty good now with a native steam client and a ton of games that run natively thanks to steamOS

      • TheYang@lemmy.ml
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        1 year ago

        the ton of games doesn’t run natively, they run well, but through a translation layer (wine/proton)

        • erwan@lemmy.ml
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          1 year ago

          To be exact it’s not a translation layer, but a reimplementation of the Windows APIs and ABIs on Linux.

          That’s why there is no performance cost.

    • i_am_not_a_robot@discuss.tchncs.de
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      1 year ago

      I tried this last year. VR support, even using Valve hardware with Valve’s official VR support for Linux, was not there. In SteamVR menus it was stuttering and mispredicting (everything looks shaky), and in the actual applications it was unstable. It seems like the VR devices work perfectly, but the software for rendering and presenting frames is proof of concept quality. That’s basically the primary purpose of this last Windows machine so I’m kind of stuck.

      There’s an open source OpenXR implementation, but I heard it doesn’t support hotplugging, as in if any of your devices disconnect for any reason you need to restart everything.