Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

  • lightnsfw@reddthat.com
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    11 months ago

    Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.

  • Captain_Shakespeare@reddthat.com
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    11 months ago

    Witcher 3 doesnt need leveled enemies or loot. There is already a wide enough variety of monsters and equipment to convey player progression, and the leveling only exists to make sure that Geralt is as vulnerable to human enemies at the end of the game as the beginning. That’s great! That’s the kind of world it is. I just don’t think you need constantly increasing hitpoints & a loot treadmill to keep it that way.

  • hdnsmbt@feddit.de
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    11 months ago

    Progress bars going to 100%. Many games are guilty of this, Baldur’s Gate 3 most recently. If 100% are loaded, why am I seeing the loading screen still? The game should be starting. You’re clearly not at 100% if I’m still watching the loading screen. It should be impossible to see a fully filled progress bar.

    Artificially make progress bars stop at 99% if you must, it’s still better than watching 100% being a clear lie.

    • tleb@lemmy.ca
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      11 months ago

      Are you playing MP? I’ve never seen this but I would suspect it’s done loading and simply waiting for the other players

      • hdnsmbt@feddit.de
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        11 months ago

        No, this is in single player. Both when I load the main menu and the game. On a brand new pc, too.

  • rm_dash_r_star@lemm.ee
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    11 months ago

    Stardew Valley: I really enjoy the game and play it on PC. It saves the game only at end of turn which is a game day. If I’m not able to finish my turn I have to put the computer to sleep instead of shut it down. Also if I make a mistake which is easy to do I have to start from the last save which can lose a good amount of progress and sometimes random pickups. Though it’s my only peeve with the game so it’s still doing better than most.

    • EmoDuck@sh.itjust.works
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      11 months ago

      Another Stardew pet peeve: Not being able to switch tools during animation. You know what I mean, you are mining a stone with your pickaxe, an enemy approaches, you press the hotkey to switch to your sword only to hit him with your pickaxe because the game didn’t switch tools because the mining animation wasn’t over yet

      The really annoying thing is that it does work when you select the hotkey slot with your coursor

  • potterpockets@sh.itjust.works
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    11 months ago

    Funnily enough about Stellaris iirc they actually said in their last update this week that in 3.9 or whatever the next patch is they are “reworking some habitat functionality.” Not sure if it will make late game better or worse. 🤷‍♂️

  • pseudozero@lemmy.ml
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    11 months ago

    I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.

    The number of games that do this is to long to list: Destiny, Darktide, Fireteam.

    Imagine Tarkov with a hub instead of menus. 🤢

  • saloe@lemmy.ml
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    11 months ago

    I wish the lower weapon skills in Morrowind didn’t outright miss and make an unsatisfying “swish” sound. Maybe just reduce the damage or something, the early game is so rough because of this.

  • dan1101@lemm.ee
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    11 months ago

    Days Gone, if you are aiming a gun and then do a roll or sprint, it comes back to crosshair/aim mode again when you stop moving. Dangerous when you are fighting hordes and exiting aiming mode slows you down and often I wind up accidentally toggling it right back on again.

  • brandon@lemmy.zip
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    11 months ago

    This goes for any game, but especially Destiny 2 because of the way Bungie lets players interact with different menus during loading screens: I hate getting kicked out of menus when I finally land on a destination, especially if it’s a social area. It’s pretty obnoxious if you’re tweaking parts of your loadout and then have to dive back into the menus to get back where you were.

  • CALIGVLA@lemmy.dbzer0.com
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    11 months ago

    Not my favorite game, but one I’ve been playing a lot recently is Deep Rock Galactic and I absolutely hate how most menus are physical terminals you have to walk up to interact, it’s unecessary busywork. And the baffling part is you can press tab to open the mission select menu, but that’s it, no other shortcuts! Why even have multiple in-game terminals?!

    And to a lesser degree, the crassus detonator enemy. I absolutely despise spotting one in-game because I just know I’m going to be forced to spend the next 15 minutes mining a gold sphere inside out, it completely and utterly destroys the game flow. In summary, it blows up when dead and anything nearby in a big sphere turns into gold, the slowest mineral to mine in-game. Usually when I’m soloing I just ignore the gold, but cooping I usually don’t get the satisfaction. It’s infuriating because it’s such a simple fix, make it drop gold nuggets instead of making the scenary around it gold, but no, gotta ruin the game flow for whatever reason.

    • Skua@kbin.social
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      11 months ago

      I agree that mining crassus spheres is pretty tedious, so I just… don’t. It’s just some gold.

      However there is kind of a faster way to do it. If you have a driller with you, he can drill out the terrain surrounding the sphere. Once the sphere has been totally disconnected from the terrain, it collapses in to a pile of nuggets in the middle. It still takes a while, but it’s a lot faster than pickaxing the gold.

    • NOSin@lemm.ee
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      11 months ago

      The first is a game design point and no matter how much you dislike it, it very probably participated in the game’s success. It gives a better immersion and they did a good job at actually making the rig pleasant to go through and/or waste time in.

      Crassus are straight up a waste of time though yeah, and it’s a bit sad.

  • demoman@lemmy.one
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    11 months ago

    Random crits in TF2. They are frustrating and they only benefit those who are doing well (the more damage you do the higher the random crit chance).

  • Corroded@leminal.space
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    11 months ago

    Games where you cannot see your exact dialogue choices. I really like Fallout 4 but I cannot play the game with the four generic options. It’s what kept me from beating LA Noire

  • quadrotiles@reddthat.com
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    11 months ago

    Environments you can’t interact with. There’s shit lying around and I’m rolling my way through here. I would really like there to be physics so that the world around me is affected by what I’m doing.

    Too many invisible walls. Is it really necessary to stop me from jumping around the courtyard gardens (ff16)? Let me get all up close and personal with the environment. Let me yeet myself off a random cliff.

    Related: buildings that you can’t go into. Yes the outside world might be cool and interesting but it’s so much more immersive and realistic if buildings have interiors that you can go into. Half the fun I have in the older Pokémon games is exploring and just checking out the unique towns, listening to the town music etc, but the newest Pokémon games… If it’s a building you can interact with at all, it’s just a menu screen?? No visiting random apartment blocks and department stores?

    And then lastly, have few to no NPCs, and if the ones that are there just stand still and don’t do anything. It really annoyed me about so many of the kingdom hearts games, that you have these cool worlds that you’ve seen in movies and are explorable, but in all the spin off titles, there isn’t a single NPC to be found in any of the worlds. It’s so big and empty and boring. Let me allow myself to believe we’re visiting these video game worlds and viewing a snapshot of what fantasy life is like in this video game.

  • Zippythezigzag@lemmy.ml
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    11 months ago

    Idk what id call my favorite but the game im currently playing is Borderlands 3 and the most annoying thing is how much spoken dialog there is. I just want to tell the npcs to shut up. Even with skipping the cut scenes there is still too much talking. The worst part is even if you walk away they still talk over the echonet. I just want to hear the badass music and guns and occasional quip from the enemies. I dont care about how much tyreen wants to suckle the vaults tits, or about her imaginary sub/dom fantasies about me.

    • all-knight-party@kbin.cafe
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      11 months ago

      You could turn the dialogue audio off, I’d hope there’s a slider. If you’re on PC there’s actually a goddamn mod where you can press a button to skip the currently playing line of dialogue.

      I agree, though, there’s a lot of just waiting for the quest dialog to get it over with so you can get to the next objective. I really like BL3, but it does have a lot of caveats.

      Mine would be the fact that you can’t sort your inventory by highest sell price. I mean, come on, what were they thinking?!

        • all-knight-party@kbin.cafe
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          11 months ago

          There aren’t many of them, that’s just one I remember seeing. I haven’t used it so I can’t vouch for it working, but it sounds like it’ll solve your problem