Dear Extraordinary Survivalists v1.19.0, a stable release, can now be downloaded through the account manager And just like that, we conclude the 9 months long development of 1.19, with over 500 individual features, tweaks and fixes! As always, we are immensely grateful to everyone that play-teste...
I’m honestly in the same boat. I come back to this game every major update but I find the survival mechanics are a bit too in-depth for me. Creative mode and chisels are a lot of fun, though.
Also if you didn’t know there are all sorts of difficulty settings you can tune when creating a new world, I think there’s one for slowing the hunger meter.
As cool as I think the knapping and clay working mechanics are, I also quickly decided that they were tedious. I do mean to get back to it though since I didn’t get much further than that, and I definitely missed a lot of what is there. Maybe playing solo did it no favors.
I play with a few friends, and I can confirm that multiplayer adds a lot to the game. It also helps with things like starving, because you can have people focusing on cooking/hunting/farming etc.
Man, I’m the complete opposite. I find it suffers from the same problem that most of these survivalcraft games do — once you make it past the initial challenge, there isn’t much left to do besides decorate.
I’d really like to see some escalating challenge after you’ve established a base. Progressively difficult raids, bosses to conquer, deeper and darker dungeons. Something of that nature. The temporal storms are a good start, but after a while they become more of a nuisance than an actual threat.
Vintage Story is a very cool game, but I wish it was more chilled, I’m always kinda stressed because my character is starving.
I’m honestly in the same boat. I come back to this game every major update but I find the survival mechanics are a bit too in-depth for me. Creative mode and chisels are a lot of fun, though.
Also if you didn’t know there are all sorts of difficulty settings you can tune when creating a new world, I think there’s one for slowing the hunger meter.
As cool as I think the knapping and clay working mechanics are, I also quickly decided that they were tedious. I do mean to get back to it though since I didn’t get much further than that, and I definitely missed a lot of what is there. Maybe playing solo did it no favors.
I play with a few friends, and I can confirm that multiplayer adds a lot to the game. It also helps with things like starving, because you can have people focusing on cooking/hunting/farming etc.
Man, I’m the complete opposite. I find it suffers from the same problem that most of these survivalcraft games do — once you make it past the initial challenge, there isn’t much left to do besides decorate.
I’d really like to see some escalating challenge after you’ve established a base. Progressively difficult raids, bosses to conquer, deeper and darker dungeons. Something of that nature. The temporal storms are a good start, but after a while they become more of a nuisance than an actual threat.