It’s kind of sad that one of the greatest video game series is on hold for now.
Conspiracy theories, multiple ways of solving a mission, game lore hidden in computer inboxes…
Are there any (pre-2010) games that gave you the same feeling or do a similar thing?

    • Macaroni_ninja@lemmy.world
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      4 months ago

      AP is one of the greatest RPGs of all time with amazing mechanics, your choices really matter and the dialogues are amazing. But at the same time the mechanics are janky AF, some skills are bonkers and the graphics are mediocre even for the era.

      A must play in my book!

      • Altima NEO@lemmy.zip
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        4 months ago

        I thought it reviewed badly? Or is it one of those games that bombs on release and then it grows on people?

        • AMillionMonkeys@lemmy.world
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          4 months ago

          I gave it a shot because Bioware, but I didn’t stick with it because dialog choices are timed. I can see why, I think, but I was being picky and put it down for the moment.

        • Voroxpete@sh.itjust.works
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          4 months ago

          It reviewed badly, but there’s actually a gem of a game hiding in there. A lot of the gameplay feels clunky, but the RPG aspects are really well done (it’s Obsidian, they’re kind of good at that). It’s a spy game that lets you decide whether you’re James Bond, Jason Bourne, or Jack Bauer, and really respects those choices in the way the story plays out.

  • SplashJackson@lemmy.ca
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    4 months ago

    I think you might like Deus Ex. You play as this dude named JC Denton and you try to solve who stole the Statue of Liberty’s head. I think. It’s been a couple years. But I rememer the voice acting being top notch, especially in the Hong Kong level

    • derpgon@programming.dev
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      4 months ago

      That game kind of haunts me to this day. I tried it first when I was too young to understand game mechanics or English. Then, after several years, I tried it again. Got farther, but got stuck on some cryptic shit. Tried it after several more years and I was even more confused how many mechanics the game has.

  • Lath@kbin.social
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    4 months ago

    Vampire The Masquerade: Bloodlines

    PC stuff, multiple choices, conspiracies, all there.

    • Rose@lemmy.world
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      4 months ago

      Definitely this. It was one of my most favorite games at the time I played Deus Ex HR, and it’s exactly the game it reminded me of.

  • sp6@lemmy.world
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    4 months ago

    There are some story-rich RPG shooters that are almost pre-2010 I could recommend, like maybe Dishonored or Fallout 3/New Vegas. But pre-2010 is tough, only ones I can think of are the System Shock or maybe Thief games.

    • Ashtear@lemm.ee
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      4 months ago

      Thief is the only one that comes to mind from that era that holds a candle to Deus Ex’s open-ended level design. Lots of different approaches to take on many of the stages. Well, as long as you didn’t play on high difficulties, anyway.

      There still aren’t many games that go quite that hard on it. Open world games have a tendency to keep their set pieces much more simple. Maybe we’ll see more of it now that Baldur’s Gate 3 has made a big splash with the concept.

      • Cowbee@lemmy.ml
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        4 months ago

        You should check out System Shock 2, Prey, Dishonored, Ctrl Alt Ego, EYE: Divine Cybermancy, and other Immersive Sims, or “Box Stackers.”

        • Ashtear@lemm.ee
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          4 months ago

          I bounced off both Prey and Dishonored early on specifically because of how linear they were. I’m guessing they open up later?

          • Cowbee@lemmy.ml
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            4 months ago

            Dishonored is about as linear as Thief, open-ended level design, generally. Prey is closer to System Shock 2 in that it isn’t quite level based but not quite open world.

            If you mean linear in terms of level design, they are both pretty open overall, similar to Deus Ex. If you’re referring to the actual Systemic game design providing new unique emergent solutions, then they actually beat Deus Ex in many ways.

            • Ashtear@lemm.ee
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              4 months ago

              Okay. I wasn’t as big on System Shock 2 as most seemed to be, but it’s also been forever since I played it.

              I’ll have to give both of these another run at some point.

    • BartyDeCanter@lemmy.sdf.org
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      4 months ago

      I say yes both to SS2 and Thief 1&2. SS2 has several way for approaching most problems, a great story, lots of lore and a lot of character customization. It does lack story choice, but I feel thats ok for the setting.

      Thief 1&2 are a bit more of a stretch, but if you like playing Deus Ex as a stealthy character, it will scratch that side of things. There isn’t any character customization or story choices, but each level can be approached lots of different ways and they are all very atmospheric, with conspiracies and great story telling.

    • Rose@lemmy.world
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      4 months ago

      System Shock doesn’t really share anything with Deus Ex except that it’s also cyberpunk.

      • Cowbee@lemmy.ml
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        4 months ago

        The original 2 System Shock games are Immersive Sims. They have systemic game design as the core focus of how the player interacts with the challenges presented.

  • Stalinwolf@lemmy.ca
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    4 months ago

    It’s not quite as deep down the solving missions without bullets rabbit hole, but STALKER: Shadow of Chernobyl is ripe with disturbing mystery and conspiracy. It gets darker and weirder with each abandoned secret lab that you explore, and as you get closer to the center of the Exclusion Zone. I wish I could replay it again for the first time.

  • Ech@lemm.ee
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    4 months ago

    I’m curious why you’re only interested in pre-2010 games to replace a hypothetical future Deus Ex release.

    • verycoolusername@lemm.eeOP
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      4 months ago

      I love the jankiness of the era. I also played most of the post-2010 games that are similar to it.

      • Ech@lemm.ee
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        4 months ago

        Interesting. Well, I hope you find what you’re looking for!

      • BolexForSoup@kbin.social
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        4 months ago

        It was always a great game IMO, nothing fundamentally changed about it. But I also understand what you mean. I bounced off it once or twice because the combat system is very, very different and I wasn’t sure I was getting it. Didn’t quite find a flow.

        Eventually I just sat down and beat it, because it’s actually not a very long game. Like 5 to 7 hours. And the story/music/art is just unbelievable.

        You don’t need to get great at the combat. Just kind of learn what builds work for you and be a little flexible when they’re not working.

        • burrito@sh.itjust.works
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          4 months ago

          Cool, thanks for the write up. Maybe I’ll install it and give it another try. I have tried it a couple of times and it has been quite a while since my last attempt. It definitely was the combat system I had difficulty with.

          • BolexForSoup@kbin.social
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            4 months ago

            If you’re like me, just get over your pride and play on the easiest difficulty/use whatever cheese is effective. It’s a beautiful game worth experiencing and if it requires you to completely leapfrog the combat then so be it.

            • Ashtear@lemm.ee
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              4 months ago

              I wish I had done this for each of Supergiant’s games before Hades. They’ve always had the writing, voice acting, music, and the aesthetic in particular down pat, but I feel it took them a while to get to solid gameplay.

              • BolexForSoup@kbin.social
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                4 months ago

                Bastion clicked immediately for me. Pyre is an oddball (hyuk hyuk) but I actually did find a good rhythm there and fell in love with it. I replayed it a year or so ago on True Nightwing mode and it was incredible. They’re just so good at making defeat a part of the game and it makes the stakes feel way more real. I’d spend sometimes 15min before a match planning my team and talismans and have these absolute nail biter matches. I got so emotionally invested in it lol

  • SomeAmateur@sh.itjust.works
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    4 months ago

    Not pre 2010 but Shadows of Doubt is worth a mention. You are a former cop turned private eye, solving crimes in a procedually generated city trying to make ends meet. You pick locks, hack emails, use air vents and “Jensen your way in” to chase leads, collect evidence and bring justice that the megacorporation government won’t.

    It’s far from perfect but is the best “Deus Ex 1 we have at home” I’ve seen.

  • Cowbee@lemmy.ml
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    4 months ago

    Ctrl Alt Ego is new, but is a fantastic immersive sim. If you want pre-2010 though, you’re limited to System Shock 1 and 2, Thief Gold/2: The Metal Age, Hitman: Blood Money, and the original Deus Ex.

    Immersive Sims are coming back, but pre-2010 cuts you to essentially the formative classics of the Immersive Sim genre.

    If you want to branch out of the strict boundaries of Immersive Sims, Fallout: New Vegas and Vampire: The Masquerade - Bloodlines are both incredible.

      • Cowbee@lemmy.ml
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        4 months ago

        Indies are absolutely crushing it, especially in the ImSim scene. Not an ImSim, but In Stars and Time recently blew me away with how much I loved the characters, even if it was cheesy.

        I’m a half-patient gamer, I play older AAA and AA games, and newer and older indies. It’s a good mix!

  • Mossy Feathers (They/Them)@pawb.social
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    4 months ago

    As one person mentioned, EYE Divine Cybermancy. Not sure if it’s pre-2010, but it’s good. Iirc it was originally intended to be a Warhammer 40k game, but the devs couldn’t get the license. As such, Warhammer 40k fans in particular will probably enjoy it, even if all the Warhammer 40k specific stuff has been stripped out or reskinned.

    A post-2010 game would be Cruelty Squad. Looks and sounds like shit, but the gameplay is fucking amazing and the crustiness makes sense in the context of the game’s world. It’s set in a “final-stage” capitalist/cryptobro hellscape where you work as a for-hire hitman. There are no good people left, morality is dead, and death is only temporary. Don’t worry about collateral, everyone’s evil in some way, so go gas a cruise ship to kill a mob boss and don’t feel bad about it. Features an augmentation system which lets you use your appendix as a grappling hook or install an organ to generate ammo, so it’s more biopunk than cyberpunk, but damn the game is fun. I know this is patient gamers, but it’s worth the full price. Trust me, sire.

    • AfroMustache@lemmynsfw.com
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      4 months ago

      Eye was one of the first games I bought on steam and I don’t think I’ve ever played more than 30 minutes of it. It just seemed so janky and didn’t really guide you at all. Am I missing something? Because I really like the aesthetic and the customization seems awesome but it just seemed a little obtuse to me.