• jjjalljs@ttrpg.network
    cake
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    1
    ·
    3 months ago

    The argument ive been trying to make here (probably badly because I’m tired and not a great persuader even when at full power) is that all games have political messages, then if they’re not literally about government.

    Civ is kind of a sandbox, but to reuse an example I already posted, saying “if you kill everyone else, you win!” is a political statement.

    • stevestevesteve@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      There are many win conditions in Civ, so it having “killing everyone else is winning” as a political statement would be a very weak argument imho

      • jjjalljs@ttrpg.network
        cake
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        3 months ago

        “genocide is good and a valid way to win” is pretty fucked up, if you think about it. So is “obliterate their culture”.

        You could also have a civ game where you lose if things get to the point of genocide, or the world devolves into a monoculture.