According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
It’s worth noting that though those are the “recommended” settings, my 2060 runs high settings without any issues, and runs high settings on every other game I’ve played, including other AAA releases from this year. It’s my fault for not making it clear that those are NVIDIA’s recommended settings and not what I actually have it running at. But Starfield is the first game I’ve ever seen that has simply not been able to run on a standard HDD at all. Even Baldur’s Gate 3, which requires an SSD as well, runs competently on an HDD, just with slower load times on models/textures.
I totally understand that tech becomes outdated, especially with the jump from one console generation to the next. And especially that the recent generations of NVIDIA cards have been nowhere near as long-lasting as the 900 and 1000 series were. But Starfield is an outlier even by those standards. It has never put any real pressure on my CPU or GPU, it’s all been entirely on the speed of the harddrive.
Running it on an HDD was such a bizarre experience. The game would freeze for about 5 seconds every minute or so, and on initiating any dialogue with NPCs it would stutter for just a moment. NPC dialogue would also be out of sync with their animations, which is to be expected with the stutter. The weirdest part was how the music would stop playing suddenly and the game would go completely silent for about 10 seconds while it was still running smoothly, before all the sounds that had happened in that timespan played out suddenly, like they had been queueing up while the game figured out whether or not it wanted to play them. For this one particular game to have these kinds of issues - especially considering how partitioned the game world is by loading screens - says that the issue lies in the optimization of Starfield and not the specs of my PC. Especially since they all stopped when I migrated the game to an SSD I have plugged into an external SATA dock hooked up over USB C.