That final gauntlet of infinitely respawning enemies in the Star Forge must have ended so many non-Jedi/Sith challenge runs. If you don’t have crowd control abilities and high enough DPS to get rid of one group before the next makes it to you, they will wear you down.
On the other hand if you DO have force powers (which the developers clearly balanced the endgame for) and a decent team, it’s a cathartic march of triumph as you blast your way through dozens of what used to be somewhat challenging enemies while Malak panics in the background.
I’ve found that the force wave and the group stasis force powers do wonders for crowd control. I wish the armour in KotOR 1 was like KotOR 2’s and I didn’t have to significantly trade defense points to be able to use these advanced powers but by that time in the game, I’m powerful enough to withstand it all… it’d just be nice if I could actually do that…
That perk you get from Brianna in KOTOR 2 that lets you add your wisdom modifier to AC when unarmored would have worked wonders in KOTOR. It’s weird that Jedi can’t get the definitive monk class trait in the first game.
Actually, a mod like Tale of Two Wastelands that combines the two games’ content would be amazing. They fixed so many balance problems in the second game (then snapped balance in half over their knee with the crafting system - as is tradition). Porting those improvements to the first would be sublime.
Ikr?! Some basic QoL things that got introduced in KotOR 2 made so much sense and on repeat playthroughs of KotOR I kept trying to do those things only to remember they don’t exist lol
Yeeeaaahh, as a single target sniper it was all hell. Respeccing into something force was very nice! I woke up as a soldier, damn it, I was going to be a soldier.
That final gauntlet of infinitely respawning enemies in the Star Forge must have ended so many non-Jedi/Sith challenge runs. If you don’t have crowd control abilities and high enough DPS to get rid of one group before the next makes it to you, they will wear you down.
On the other hand if you DO have force powers (which the developers clearly balanced the endgame for) and a decent team, it’s a cathartic march of triumph as you blast your way through dozens of what used to be somewhat challenging enemies while Malak panics in the background.
I’ve found that the force wave and the group stasis force powers do wonders for crowd control. I wish the armour in KotOR 1 was like KotOR 2’s and I didn’t have to significantly trade defense points to be able to use these advanced powers but by that time in the game, I’m powerful enough to withstand it all… it’d just be nice if I could actually do that…
That perk you get from Brianna in KOTOR 2 that lets you add your wisdom modifier to AC when unarmored would have worked wonders in KOTOR. It’s weird that Jedi can’t get the definitive monk class trait in the first game.
Actually, a mod like Tale of Two Wastelands that combines the two games’ content would be amazing. They fixed so many balance problems in the second game (then snapped balance in half over their knee with the crafting system - as is tradition). Porting those improvements to the first would be sublime.
Ikr?! Some basic QoL things that got introduced in KotOR 2 made so much sense and on repeat playthroughs of KotOR I kept trying to do those things only to remember they don’t exist lol
That mod sounds really interesting!
Yeeeaaahh, as a single target sniper it was all hell. Respeccing into something force was very nice! I woke up as a soldier, damn it, I was going to be a soldier.
Except, like, no. The game said no lmfao.
I wish the options were a bit more flexible in that regard ahaha, like if the game said a little maayyybeee, perhaps it would’ve been smoother.
Clearly the problem was that you didn’t bring enough grenades!
Grenades do solve a lot of problems!
Very true for the death match with Bendak Starkiller!
If the amount of explosives you use doesn’t replace your current problem with a new, even larger one, you didn’t use enough explosives!