Many of us, have read GM-sections in RPG, RPG blogs, forum discussions, and sometimes books about the storytelling art.
All of these contains tons of interesting tips/techniques (and some will contradict each other, you don’t GM a gritty mega-dungeon and high-school drama game the same way), so I am curious which ones are your favourite and how do you use them in your game
I love SlyFlourishs Lazy GM approach tip with the secrets (prepare n, say 10, secrets but don’t define where or how the PCs will find them). Helps me think about what the session / chapter can entail and make sure the PCs get the info required to continue the story without locking me or them into specific ways to do stuff.