Well, it’s official. Microsoft bought Actiblizz.
Today is a good day to play. We have completed the acquisition of Activision Blizzard and are welcoming Activision Blizzard and its businesses to Microsoft Gaming.
Activision, Blizzard, and King publish some of the most played and most beloved franchises in gaming history, from Pitfall to Call of Duty, Warcraft to Overwatch, Candy Crush Saga to Farm Heroes Super Saga. By combining Xbox with Activision Blizzard’s skill, knowledge, and amazing legacy of games, we will bring the joy and community of gaming to even more players around the world.
We are eager to learn from their creativity, exchange insights and best practices, and empower our new colleagues to bring their visions to the widest possible audience. And today, we officially start the work of bringing more groundbreaking games to more players than ever before and across new platforms from mobile to cloud streaming. We also begin the work to make Activision, Blizzard, and King’s muchloved library of games available in Game Pass and other platforms — we’ll have more to share in the coming months.
We couldn’t be more excited that Activision Blizzard employees are our colleagues, co-workers, and teammates. Bobby Kotick has agreed to remain in his role through the end of 2023, reporting directly to me, to ensure a smooth and seamless integration. We look forward to working together as a unified team and we will share more updates on our new organizational structure in the coming months.
I‘d like to give a very special and heartfelt thanks to everyone who helped make this acquisition possible. We couldn’t have accomplished this without your dedication.
Over the coming weeks, I’ll be visiting the Activision, Blizzard, and King offices, along with members of our Gaming Leadership Team. We’ll have the opportunity to welcome our new colleagues at our next virtual all-hands for Xbox employees, and for the greater Microsoft community, we’ll discuss this and more in the November 8 session of the Company Strategy Series.
Together, we can unlock a world of possibilities for players and creators.
Phil
Let’s hope they can revive WoW and Overwatch from the garbage they’ve become.
Why do people hope that Microsoft will miraculously revive dormant/mismanaged IPs from their new acquisitions, when they’ve done nothing in the past 10 years but lay to rest and mismanage their own IPs?
They released the Series X three years ago now and are yet to release a single game on the platform that people care about.
starfield released a month ago idk how you overlooked that
The game’s currently sitting on “mixed” reviews on Steam, and the rating is steadily going down (67% at the time of writing, which is an all time low), and that’s on a platform where you can use mods.
I also literally forgot about it. I guess that’s what happens when you release a game that looks and plays like you gave a prompt to Chat GTP and waited for it to build the entire code and voice all the dialogue for it.
sorry youre not having as much fun as i am!
I don’t think it’s fair to consider Starfield, since the game was in development before the acquisition completed. The only significant input I would consider is making it Xbox/PC exclusive.
Being that both IP’s are ongoing I’m hoping that going forward they’ll at least increase access to the game. I’m not expecting them to revive it to previous status.
I’m just hoping with Kotick out things will stop getting worse and a lot of the IP’s end up on GamePass.
And as far as first party stuff goes Flight Sim, Forza Horizon 5, Halo Infinite all have been fairly well received and are at the very least console exclusives. Minecraft isn’t going the way that a lot of the Java players like but it’s much more accessible and on damn near every device known to man. And that IP is still selling gangbusters even with Legends and Dungeons being not fantastic.
I need to know that WoW is garbage, because I used to love that game way too much.
WoW is definitely not what it used to be. Classic isn’t that bad.
I would really love an “overwatch classic”. Used to love that game so much in the late 2010’s, they just had to drive it to the ground.
I get the greed behind turning 1 into 2 but how could any of the devel team see what was happening and not absolutely lose their minds. How could anyone see that the game would be better off removing paid content or locking off earnable content. Just blew my mind when it released.
They did lose their minds, many people left including Jeff Kaplan, the creative lead.