Exactly, Valve’s success has been defined by the extent to which they have financialized their few games, stretched their IP, and used that as a games publisher. It’s because they’re a rentier with no games of their own any more that they are a virtual economy monopoly…
If you count only Valve’s own games’ sales, those earned nowhere as much as the steam market trade of TF2 hats and CS skins
Exactly, Valve’s success has been defined by the extent to which they have financialized their few games, stretched their IP, and used that as a games publisher. It’s because they’re a rentier with no games of their own any more that they are a virtual economy monopoly…