Looks like someone doesn’t understand how profit margins work. If I’m going to make the same $90 anyway and have to decide between spending more money on the product by delaying release or less money by rushing…all things being equal, that sounds like an easy choice. So a purely financial argument is obviously going to fall flat.
The sticking point is that money is not the only value in this world. All of our decisions need not be driven by profit maximizing strategies. So maybe instead of producing shoddy games at peak profit it would be better to produce excellent games at a good profit.
Keep on working on that reading comprehension and learn to deal with nuance. I didn’t say I agree with selling unfinished games at a high price.