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Cake day: October 15th, 2023

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  • BenLeMan@lemmy.worldto196@lemmy.blahaj.zoneRule
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    10 hours ago

    Looks like someone doesn’t understand how profit margins work. If I’m going to make the same $90 anyway and have to decide between spending more money on the product by delaying release or less money by rushing…all things being equal, that sounds like an easy choice. So a purely financial argument is obviously going to fall flat.

    The sticking point is that money is not the only value in this world. All of our decisions need not be driven by profit maximizing strategies. So maybe instead of producing shoddy games at peak profit it would be better to produce excellent games at a good profit. think about it







  • Bink videos were the hot shit for games for a while, and RAD Game Tools started a whole era of standardization for multimedia processes that culminated in DirectX. With computing power increasing along with the market share of PCs, using standardized libraries for audio & video drivers became the sensible thing to do. Previously you had games programmers eking out every iota of performance by fine tuning that stuff at an assembly level (the Origin games with their memory managers and Chris Sawyer’s amazing if kind of insane feat in creating Transport Tycoon come to mind).