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Joined 2 years ago
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Cake day: July 13th, 2023

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  • Colville suggests that starting in a tavern is a chance to show off the setting in a microcosm. Put folks there that represent various factions or attitudes prevalent in the setting. When I ran a Savage Pathfinder game and had my players start in a tavern, I had some incurious off-duty town guards, the dillettante son of the mayor. I couldn’t figure out a way to work in the diabolist church (I set my game in Cheliax), but I did have a choice of several “first jobs” for them to take.










  • The “Help” action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.

    (Only a small part of why my game of choice is something completely different.)







  • The MCDM RPG, it’s not out yet. (Patreon backers have access to playtest documents, but I’m not that dedicated.) Also it has a name, we just don’t know it yet. No, I’m not salty about that.

    “Bite Marks”, a PBTA game about werewolves. Just hasn’t been the right time yet.

    Savage Worlds variants include Weird War II, Weird Wars Rome, Last Parsec, Legend of Ghost Mountain–in each case, I only have limited game time, so there’s just a big old backlog, you know?