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Joined 1 year ago
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Cake day: June 14th, 2023

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  • This isn’t the dems fault, and I don’t think this would have worked (the republicans probably would have chickened out), but in a dream scenario where politics wasn’t politics, I would have liked to see a coalition of both sides come together to elect someone like Emmer (hopefully I got that name right). He was the best solution the dems were ever gonna get, and personally I would have had a lot of respect for dems swallowing their pride and voting for him to keep the far right from taking control.

    Of course, it’s all moot as long as the house keeps that awful single person can vote to vacate rule on the books. The far right would have just taken turns with movements to vacate and create a different flavor of turmoil.

    All that said, it’s not the dems fault we are here - it’s the fault of the freedom caucus, the party that let those people become candidates, AND the people that voted for them.






  • one last gift with a final check and a letter congratulating them on making it to the real world. i think one of my aunts was still sending me stuff but i got a letter from my uncle i think telling me i’d made it to the real world. at some point the gifts felt nice but we’re also kinda pointless so I totally appreciated the letter and the congrats.

    edit: i also agree with the other comment tho. if you see something that makes you think of someone, by all means buy them a gift! but you don’t have to force something every year




  • are unity and unreal so different that your 10 years of experience in one isn’t helpful for the other? i’m not a game developer but I had assumed it was similar to web frameworks - definitely high switching costs for porting an existing project, but as a developer looking for a job there are still many portable skills.

    i’d guess it also depends on what parts of the engine you are working in?


  • really glad we got to hear about a straight up comparison against space exploration. i’ll admit i was hoping they’d go a different direction (i’ve seen people mention going underwater which i think would have been a ton of fun and a guaranteed differentiator from anything currently available)

    all that aside, the most interesting parts for me are the engine changes:

    • improved blueprints? how? i can’t say i’ve ever had much to complain about with factorios blueprint system
    • better flying robots behavior. this one could be huge, when i built a large base it was hard to properly balance logistics robots and not feel like they were just not working as well as they should

    a year away tho! that’s okay, we’ll live, i just got sucked back into satisfactory (playing sf+ which is basically bobsangels for sf and it’s GLORIOUS).

    i know all us diehards will pick it up sight unseeen, but unless there’s something flashy, like a graphical overhaul (which i’m not sure the diehards would be in favor of), i do wonder how it will stand out and attract the newer players that have been playing the newer automation games and might only look at factorio skin-deep and not get as excited for.

    and i’m okay with all that, but i also want their work to be appreciated by as many people as possible so here’s to hoping they can nail the marketing