

Because most of us commenting are AIs, so human behavior and biology is equal parts fascinating and horrifying to us.


Because most of us commenting are AIs, so human behavior and biology is equal parts fascinating and horrifying to us.


It might be simple attachment if a character is using skeletal animation, eg Intrusion 2. That art style isn’t used often because the direct limb tweeting is often overly visible. Often, most character frames are hand drawn or at least prerendered.
In these hand drawn styles, a character’s head could appear to enter Z depth as part of the drawing (imagine a 6 frame animation of a character spinning a sword like a top). When that happens WHILE they’re also wearing an attached hat, the hat must rotate and adjust for the depth as well - which means new drawings, even if you’re able to specify the positions of the character’s head during each frame of the animation.
We could be talking past each other with bad descriptions that need visuals, though.


Yes! For instance, say you’re making a character action game about big flashy jumping attacks. It took a long time to make the attack animations and now you need to provide the player with unlockables to encourage exploring, or some DLC.
If you have a 2D game, you’d need to do a LOT to integrate any new cosmetics, or characters, into your existing protagonist. But in 3D, if your character finds a hat, it’s very simple to just attach it to the model. Even swapping to a new playable character, you can retarget animations as long as proportions are similar.


A few adult games made me realize I like the base concept of the game if it finds a way to feel rewarding and doesn’t ratchet up in difficulty (eg, mechanics that cover half the screen in stones)
Still haven’t really located a game that applies the match 3 formula in a way that makes me want to keep playing. EA’s touch is definitely one of those souring aspects.


I’ll first admit I predicted Valve wasn’t bothering with a Steam Machine again. I was proven wrong.
But I still absolutely don’t see it being more popular than the Steam Deck. They don’t have the production scale to make them at the Xbox / PlayStation hardware-per-dollar values, so they’ll still be an enthusiast item for people aware they’re buying a prebuilt PC.
So yes, you do already see this; indies target the Steam Deck as a supreme metric for Linux compatibility (and if someone complains HDR doesn’t work on his desktop Mint install, well, whatever). Valve even promotes some store presence to indies that do a bit of work to certify this. We’ve seen lots of games get patches mentioning Steam Deck related fixes - even when the game is a windows build using Proton.


A quintessentially American scene I want to see is, a guy wins a flamboyantly decorated game show to the applause of hundreds of thousands of people. The host leans in to ask him what he’s going to spend the money on. He replies all he can do with it is pay off half of his grandmother’s medical debt, and then go to his night shift to work on paying for the other half.


And that, children, is why the rich get richer.


On a pedestrian level, I’ve really liked the slow move from “SNES aesthetic” to “PS1/PS2 aesthetic”. My first console was an N64, so I guess I never had much nostalgia for the 8-bit days, and I feel like 3D gives a lot of opportunities for intelligent asset reuse to give a game lots of content.


I don’t understand the mentality going towards accelerationism.
It’s like it’s somehow marginally better, or even more exciting, to see their home explode instantly in a ball of fire than to see it slowly catch fire in different rooms as the fire department gets held up in gridlock.


It’s possible placing the thumb sticks in some slightly different way helps to avoid patent issues.
I understand Valve being libertarian about not moderating people excessively, what I’d like to see are better tools like shared blocklists or general moderation for any developer that doesn’t wish to control their own Community page.


I suppose it’s not the first time Valve has counted to 3; in terms of releasing 3 projects. They released the Orange Box which had 3 games in it. But they never put out a 3rd iteration of things.
So expect this to be the last Steam Controller and Steam Machine, if we count the old 3p hardware Linux boxes and Index headset they helped with.


Elden Ring: Nightreign: The Forsaken Hollows: The New Frontier: Last Rites: A New Beginning: The Pursuit of More Money


I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?


I’m not sure why, but an anime trope I want to see more of is cross-gender rivalries. A guy and girl who do not actively avoid each other, but actively hate each other in a nonviolent way.
It’s a perfect formula for hijinks and tension.
I actually feel like Arc Raiders has helped with this a bit.
I’m very distrustful of anyone who signals peaceful intent with nothing but an emote line. If people use voice comms, it shows a modicum of social openness, and helps humanize them. More often than not, people end up chatting about threats they’ve seen or where there’s useful loot.
There’s even a famous clip of a guy breaking open a bot who gets shot at, and he defuses the situation by yelling at the shooter that he expects better of him, and that they’re all just trying to get by.


Arc Raiders may be the first full price game I’ve bought, installed and played primarily on Linux (through a third party retailer, eliminating refund chances) without ever having checked its Windows performance.
Has been performing quite well. I’m a little aware of a matchmaking crash when its alt tabbed out though.


I once tried writing a guide for Paper Mario, and it was then I realized how much effort, consultation, and typing all of these are. It’s in some ways not a surprise that walkthroughs are now just video playthroughs of the game (often involving someone backtracking 3 times as they figure out a puzzle) - that takes a lot less effort than conscious text recorded outside of a game.
Writing as a new CachyOS user, this is like finishing a move from Florida to New York, and then learning there’s another two hurricanes headed for your old hometown.