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Joined 2 years ago
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Cake day: July 20th, 2023

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  • Khrux@ttrpg.networktomemes@lemmy.worldAsk A&W
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    3 hours ago

    Their success came from it being specifically longer. It’s much harder to visualise a bigger surface area, like how a 10 inch pizza is bigger than two 7 inch pizzas. Subway on the other hand only stretches it in one axis, so the number goes up faster.

    I don’t want long burgers, although I don’t know why. Big fan of the circle.


  • Khrux@ttrpg.networktoLemmy Shitpost@lemmy.world7 for me
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    3 hours ago

    Weirdly I’m always unfairly judgemental when I see someone in very I door wear in public. Unless it’s somewhere lawless like an airport, pajamas or super comfort sports wear in public always irks me. But on the other hand, it literally makes more sense to be as comfortable as possible and for some pointless reason, I feel very beholden to the fashion standards that make it feel weird.



  • In time is absolutely an idea that I wish would get revisited for a TV show.

    When I was a kid, for some reason, I loved the original West World movie, which is about 20% high concept and 80% “how do we copy terminator when all we have are a bunch of random Wild West, medieval and classical back lots?”

    Obviously a few years ago HBO picked it up for a show, and that first season explores some of the richest philosophy I’ve seen on TV, in the way only Sci-Fi can; by building characters and technology directly around their philosophical takes and stress testing them. Also simultaneously it created an incredibly compelling story and characters. All of this stemmed from the idea “what if there was a wild west theme park manned by perfectly realistic animatronics?”

    In Time may not have the cult classic reputation of the first Westworld but it’s got appeal and charm, while being basically only interesting in it’s high concept, and therefore perfect to pull apart and explore an HBO style branching plot. I bet you could get Justin Timberlake to appear in it again too, for added audience appeal. A show like this can also explore multiple characters in different classes, and those who interact with both. It’s just wasn’t that suited to a movie.




  • I have a surprisingly forgiving opinion on AI. There are many cases that I think it’s purpose is stupid or defeats the point but it has the potential to cause such a large break to employability and capitalism in general that it has it’s upsides.

    People are right to take issue with the fact that it is causing people to lose their jobs or be unemployable by no fault of their own, but underlying that issue is the fact that society shouldn’t function on the employment being necessary (which I am aware is an opinion).

    Even in its absurd energy and water usage, this is largely an issue with how we currently get our energy and water. Having our technocrats suddenly more invested in new and better forms of energy, even just for powering AI has the potential to be a path to better clean energy options.

    AI is fundamentally a neutral tool, but as much as it may be sued for evil, it may accelerate flawed economic and environmental systems to a breaking point where a redesign of those structures will be required, which could be the greatest opportunity to implement better structures that we’ve had since the industrial revolution.


  • Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

    Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I’d wager people are actually able to buy a console much less than in 2013.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.



  • Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it’s more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.

    Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it’s totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.

    Green flame blade is a very easy option to balance this scale, albeit via magic.




  • I wouldn’t be surprised if basically every person with over 1k hours in a game isn’t seeking some sort of escapism, not counting the anomalies like people leaving servers running etc.

    I suppose every minute in a game is escapism of some sort, but escapism from dysphoria or something else significant, I think would be common.