I just play Steam Deck and write about gaming + Linux a lot

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Joined 2 years ago
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Cake day: February 26th, 2025

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  • I’m lucky enough to call both Russ from Retro Game Corps and Lee (who some of you will probably know better as Wild Lee from Venture Electronics) friends, which made this a particularly fun article for me to put together.

    It’s a look at Lee, VE and some of the earbuds he sent me to try, including the Monk GTS and GTR (the latter designed specifically with retro gaming in mind, with Russ helping to bring it to life), but it also gets into the friendship and history between Lee and Russ, how they’ve worked together over the years, and a little of the story behind the people involved rather than a review on the earbuds. I’ve tried to make it as much about Lee and the strange, enthusiastic little world around VE as it is about the hardware itself. Hope some of you enjoy it!





  • Well, here’s my feature on spruceOS and where the project is heading with their 4.5.0 update. Rather than just running through a changelog, I wanted to get into why spruce has grown the way it has: the push toward that “one card to rule them all” idea, making the same SD card useful across more handhelds, the work behind dArkMoss/BaseOS, offline RetroAchievements, and how the project has expanded without losing the hobbyist spirit that made it interesting in the first place.

    To put it together I interviewed all four members of the spruce team: SundownerSport, Ry, Arkun and Chris, all about their own parts of the project, how they work together, and what 4.5.0 represents for spruce going forward. There’s quite a lot in there about the technical side, but also about the people behind it and the wonderfully informal “follow the fun” philosophy that seems to shape a lot of what spruce becomes.

    I like to interview developers in the retro handheld scene so people can get a peek behind the curtain about what goes on, so hopefully there’s something in here for anyone curious :)







  • I love the in-line triggers on this Lite. I’ll find out soon enough which I prefer between the Duo and the Lite+, but I’d personally be sticking to DS/3DS titles with either of them, after my reviews are done. So the analogue triggers won’t be used at all.

    Between the flat back/in-line triggers on the Lite and my two Thors (raised with the bumpy bits below the full triggers), I much prefer the flat of the Lite. It ticks that Nintendo-ish look and feel in my brain, and it is lovely.




  • Hi there!

    The Brick Hammer does not have any DAC output, no. They’re wonderful to have as a retro handheld which also plays music, but as a device dedicated to high quality audio, you’re far, far better opting for a dedicated DAP.

    The M30 you mentioned has:

    • AKM AK4376: the main DAC. It’s a 32-bit stereo DAC from Asahi Kasei Microdevices, with an integrated Class-G headphone amplifier and support for sample rates up to 384 kHz. Manuals+
    • JuLi2167: the DSP / audio decoding processor. Manuals+
    • WM8965 and TPA6530: “dual decoding” or “dual DAC” arrangement.

    While they’re not like…industry leading, compared to the Brick Bro, it will sound like a Lamborghini! But as you say, this will depend on the earpods you get. I’d recommend some nice IEMs! Even Moondrop Chu II’s are reaaaally cheap but give you a great sound :)


  • I’ve been spending a bunch of time with TortOS, the new custom firmware for the TrimUI Brick and Brick Hammer, so I chatted with its developer Geekstrada, who also works with Helaas on Leaf for the Miniloong Pocket 1.

    My article goes into why he wanted TortOS to be deliberately small and focused, the Cover Flow-inspired UI, how he keeps emulator cores ready in memory to make launching games so fast, and why he’d rather support fewer systems really well than chase everything the Brick can technically run.

    We also talk quite a bit about Muse, its lovely music side, and the old iPods and physical music collections that helped inspire it. I’ve been using my TortOS set-up with just three games per system and filling the rest of the card with music, which ended up feeling like a pretty perfect fit for what TortOS is trying to do.

    Anyway, if you’re at all curious on this new firmware, or the dev side of it, then hopefully you like the article :)







  • I interviewed Vincent Lee, the creator of GetBetterButtons, for the third entry in my Artist Spotlight series, which focuses on people making physical things for the gaming community.

    Vincent designs replacement buttons and controls for retro handhelds, but the process behind them is considerably deeper than I expected. He reverse-engineers handhelds, builds detailed CAD models and simulations, goes through dozens of prototypes, and even develops his own tools to help with the process. We also get into his aluminium “Endgame” buttons, how CNC machining changes what he can design, and why he thinks handheld manufacturers still get buttons and D-pads wrong.

    There’s also a pretty interesting background behind the whole thing: before starting GetBetterButtons, Vincent worked in hardware engineering and product development at Bose, which I found fascinating.

    If you’ve ever installed a set of replacement buttons in a handheld, were curious about the process, or wondered why some controls feel so much better than others, Hopefully you’ll enjoy this one!






  • Here’s my interview with OpenSauce and PabloMK7, the two developers behind Azahar, and as far as I can establish, this is the first and only interview the pair have done together about the project.

    We talk about their very different routes into programming and 3DS development, their time working with Citra, how Lime3DS and PabloMK7’s fork eventually came together as Azahar, and some of the difficult problems involved in emulating the 3DS hardware accurately. We also get into what makes the original 3DS systems so interesting to emulate, and the new wave of dual-screen Android handhelds like the AYN Thor and Retroid Pocket Duo/Duo Lite that are bringing fresh attention to 3DS emulation.

    There’s also plenty here about open source, preservation, the homebrew scene, and where they see 3DS emulation going next. It was a really interesting conversation, especially getting both sides of Azahar’s story in one place.

    Hope some here enjoy it!

    Warning, it is a bit of a long read, probably best for those who like articles instead of short form!





  • I can test it for you! Let me get back to you on that (just making a coffee right now!)

    They had it already on the pre-loaded ROM list with the micro SD card, so I’ll take a pic or two (if that translates well), and let you know.

    Quick Edit:

    Works perfectly. All the bullets coming from the bottom rise through both screens on the proper angles, there’s no slowdown that I can see. It matches perfectly. This really isn’t something I can photograph since it all moves so quick, but I’ll try my best and update this again with some pictures. That said, not one issue. Perfection!




  • They’re super different handhelds, despite being ostensibly the same thing!

    I have two of the Thors from AYN. One is the Thor Pro they sent me back before release to review, the other is the low-end entry model, the Thor Lite. And to me they perfectly nail the 3DS requirements. Obviously you can run DS games to your heart’s content as well, even the Lite model has more than enough power to run them.

    The DS Plus has the advantage of two screens matching size (the original DS had the same size top and bottom screen), and the resolution is exactly 4x that original size. So (this isn’t upscaling), what you get is 4x ‘integer scaling’. It will present the pixels perfectly!

    The Thor Pro will run anything from Switch to the WiiU, PS3, PC game emulation, 3DS upscaled like you wouldn’t believe. But it is designed to be wonderful at everything, and has a price to match that. The DS Plus is super affordable and perfect with DS games. The included stylus you store in the body is the icing on the cake to me!

    Power? Upscaling? Emulating any and all systems? AYN’s Thor. DS? Older low performance systems like PSX, GBA, SNES and so on? DS Plus.