Idiomdrottning demonstrates a new and often cleaner way to solve most systems problems. The system as a whole is likely to feel tantalizingly familiar to culture users but at the same time quite foreign.

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Cake day: July 28th, 2023

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  • I think this is spot on and I overall dislike the game. One thing that I am a li’l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

    The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that’s neat and I’m glad to see that experiment carried further.

    How much gold is in that hoard?

    Wow, I had missed that. That’s not good. I mean, CR gets criticized for their “shopping episodes” (even though my own group is even more extreme in that regard) so maybe that’s to address that? Diaspora, for example, just has a “recourses” roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

    How far does that bandit run?

    I don’t think that’s a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

    @Aielman15@lemmy.world @Shyfer@ttrpg.network





  • I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.

    I didn’t mean to rain on your parade and I hope you end up enjoying the game.👍🏻

    For me, buying new board games is something that’s riddled with climate guilt. It’s one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I’m playing the game about that. Which I guess is a good thing.

    I already have nine co-op games so I’m set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I’d be willing to give it a spin on someone else’s copy. 🫡
    Leacock has made some great games.

    *: Actually I kind of needed this thread because I’ve been eyeing Unfathomable today but I guess I don’t need a tenth coop game right now. This is the irony of Daybreak’s theme—it’s meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.

    @boardgames










  • Despite this unbridled optimistic view, it’s hard to deny that much of this game could be described as fantasy. The clarity of structures found in the format of a board game in no way parallels the deeply troubled complexity of our world. In fact, Daybreak makes it clear that to accomplish such an arduous task requires the absence of hurdles such as opposing financial incentives and human egoism.

    Yeah 💔

    For me these games are kinda upsetting almost, for how frivolous they come across. The “build back civilization easily after the collapse” ones are even worse, though.

    I was on a seminar with some scientists who had created and played many sessions of a very realistic sim game of how Switzerland could meet its climate goals. And no group had ever managed to win it. People were unwilling to give up cars and meat and cheese, was one problem. (That’s also why I don’t fully buy the “it’s only the corporation’s fault” line of reasoning.)

    @boardgames@feddit.de






  • I forgot to add the best part which was the Ra game itself.

    @reverse bought out early and had no sun discs left. Our other friend had only one, and it was the lowest remaining disc, a three. I had the highest three remaining discs.

    But Ms. Disc Three refused to invoke, just pulled tile after tile, and finally we had a full action table. It’s pretty good, but Ra’s boat is on the middle of the field. I figure I can get three times as much as her if let her have it, so I do.

    I have the run of the board.

    And immediately pull three Ra in a row and die. I ended up dead last, and @reverse actually won the game. I got played 🤦🏻‍♀️ I love Ra!

    @dpunked