• 4 Posts
  • 6 Comments
Joined 1 year ago
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Cake day: June 15th, 2023

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  • Endless Sky. The save game is a text file. Save a file on the mobile app (F-Droid), and on the PC (Flatpak), and note the last line. This is the line you must swap to transfer the save file. It is the first game I have played on both practically. The game mechanics are different between the two and you need to alter your strategy accordingly. On mobile, I travel with a ship setup for boarding pirate vessels and never target enemies directly; all of my guns are automatic turrets. I just use a fast ship and travel with a large group of fighters. It is more of a grind on mobile, but it can be used to build up resources and reserves. The game is much bigger than it first appears to be. You need to either check out a guide or explore very deep into the obscure pockets of the map.


  • I won’t touch the proprietary junk. Big tech “free” usually means street corner data whore. I have a dozen FOSS models running offline on my computer though. I also have text to image, text to speech, am working on speech to text, and probably my ironman suit after that.

    These things can’t be trusted though. It is just a next word statistical prediction system combined with a categorization system. There are ways to make an LLM trustworthy, but it involves offline databases and prompting for direct citations, these are different from Chat prompt structures.



  • I loved Dread and Prime 2. I tried playing Super Metroid on switch, but the controls are just too poor to pull off the advanced combination moves with the slow low quality emulation. I’m disappointed that there are not a dozen Metroid titles on the switch. Everything in the Prime series should be ported.

    I’m mostly referring to the long hiatus(es) before Dread, and all of the nonsense from developers other than Retro Studio. I understand they were probably in a funky position when it came to writing and coding for a new 3D engine after all of the Prime series had played out the life of the prior engine. IMO, the entire SDK for Nintendo hardware should account for key franchise titles like Metroid. These games should have story boards and plans from first light of new hardware. The plans should always include classic titles too. My biggest complaint about Nintendo is the low quality of most titles on the platform. They are too focused on recruiting developers instead of quality games. Sure there are some great games like BotW, TotK, and Dread, but I’m not going sifting through all the junk in their store to try and find anything else worth playing. I got a couple of titles that a lot of people recommended, and hated them with no recourse and they cost as much as good games. I would have paid for and played all of the Prime series if it had been ported, but Nintendo totally fails at maintaining their legacy titles effectively. It is this lack of availability now, and the stupid fumble of letting extra developers with their own forked vision into the franchise that I am calling a fumbled opportunity.


  • Yeah but MG is WAY older @ 1987 vs GoW in 2005 and ES in 1994.

    Metal Gear Solid was one of the best games on the original PlayStation. I haven’t been into consoles since the PS2. Metal Gear Solid was so good compared to anything else at the time, the idea it is only at 60M now, seems like a major fumble and lack of management. I guess it is like Metroid for being underdeveloped or given to idiots “with a new vision” like in the case of Metroid.