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Cake day: July 16th, 2023

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  • So I’m not sure what might make you not feel lonely or anxious. Things like how directly you control the characters with you could he factors I imagine, so I’m just going to list a bunch of things:

    A shorter one, but Star Wars Republic Commando. You’re a commando unit and work as one.

    Dragon’s Dogma, either Dark Arisen or the new sequel.

    Mass Effect series.

    I don’t know if Earth Defence Force would be like that or not, at the end of the day your NPC allies could be hit or miss (literally, depending on the weapons you use).

    Not sure how you feel about party-based RPGs, but there are tons of them.

    I’m wondering if RTS games with campaigns would feel right as well. StarCraft’s campaigns have a lot of people constantly talk to/around you.

    The Lego games?

    Stardew Valley?

    Can’t really think of indie games at the moment.

    Games I haven’t played so I don’t know if they apply: Persona? Space Marine games?



  • Three games came to mind just now, for slightly different reasons.

    Similarly to others, just for feeling good: Earth Defense Force (whichever release, really). While it’s great to have a challenge in the missions, getting through the game, finding a good mission to farm weapons on, then using those fun weapons to destroy horses of insects and aliens is just so fun. And some missions can feel a bit BS with the weapons you might have available normally.

    I would also actually say Baldur’s Gate 3. I know a lot of people enjoy the tactical side of things, but my opinion is that the DnD 5e ruleset kinda just sucks for a video game. I play it as a TTRPG, it’s fine. But I found rolling badly in something my character’s meant to be good at just so frustrating. This let me actually explore the story and world my own way, which was way more fun to me than restarting combat because I got unlucky.

    That one might be controversial, but I was also speed running completion because I wanted to know conclude the story and see the world, but something about the game just didn’t click for me.

    And finally, because I think it’s a fantastic game that deserves attention (with the best soundtrack I’ve heard in a while): Rabbit and Steel. It’s a brutally hard roguelike bullet hell that’s based on dungeon raid boss mechanics from FFXIV (which I haven’t played, but that’s what everyone says). The difficulty will make you want to not play it, and for me stuff only really clicked once I unlocked my penultimate class. I can now heat Hard fairly consistently, but it has taken a lot of runs to get there. No shame in admitting that those started from Cute and Normal and involved me grinding out all the unlocks by charging through Cute difficulty.

    So really, the summary of this far too long reply is: just lower the difficulty when it’s frustrating or keeping you too much from getting to the fun stuff. You can always try again on a higher difficulty later.



  • I’ve also said this before and I’ll say it again: names of suspects and even convicted criminals should not be shared unless necessary*. That just makes no sense for rehabilitation as it opens people up for judgement in a court of opinion. Justice is the job of the justice systems and should not generally involve the wider public.

    Could there be issues with the judgement or other events where the only way to achieve justice is via the press? Sure, probably, but I don’t think the default should be that if I google the name of someone I can find if they or someone with a similar name (and god forbid, appearance) were involved in a crime.

    *: unless necessary here can cover cases like trying to find an individual on the run, or when their previous crime is meant to exclude them from specific lines of work, although even that should be on a need-to-know basis imo, not public info.


  • My impression from the trailer was that the combat lacks any weight. The player character floated all over, the attacks looked like they didn’t even make contact, and the enemies seemed to be on the spongy side. That makes it look and feel bland. If that is the case the reaction won’t be great even from players who like action games.

    And yeah, I think making this the first Dragon Age game after so long is a mistake. People will expect a game that follows on with same or similar gameplay. This feels like a spin-off game. That’s not inherently bad, but you do want mainline games to also release to keep the main fan base happy. Right now it’ll just be judged compared to mainline expectations and will obviously not meet most of those.




  • As others said, it’s not for everyone. The gameplay loop is and will remain repetitive.

    For what it’s worth, I hate horror but I generally just get surprised, not scared in this game. To me it’s a game where you go in with the mindset that you’ll likely die in some horrible way, but it’ll make for a funny scene or story afterwards.

    I’d actually recommend watching clips of people. Not big name YouTubers, just the random 5-60s clips people upload and figuring out if those sort of events would be things you’d laugh at or enjoy being part of yourself.