Sorry by that I meant that the gameplay is actually quite difficult. The quick time events are strict and there’s no accessibility option, the jumps are tight especially in some sections, etc. So far the themes are kid friendly, though I haven’t beaten it yet*. But I can’t see anyone under 10 maybe 13 beating this game without serious frustration. Heck as an adult I got annoyed at repeatedly failing a few seconds 😂
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Not so far, though I haven’t finished the game yet
Zarobi@aussie.zoneto
Technology@lemmy.ml•Hardcore IndieWeb: Run your own website 100% independently for only $0.01/dayEnglish
0·12 minutes agoThat nginx thing looks pretty cool! Very neat (if using nginx).
In the second half you’re talking about dynamic imports right? Like
fetching the html with JS and then loading that? I try and avoid doing that for various reasons
Zarobi@aussie.zoneto
Technology@lemmy.ml•Hardcore IndieWeb: Run your own website 100% independently for only $0.01/dayEnglish
0·16 minutes agoHow is PHP a vulnerability if it never leaves your machine and you only use it to build the HTML?
I’ve been enjoying My Little Puppy. It’s a cute little game about finding your human. Not for kids though.
No, you’re right. It’s just English being funny and context dependant. You can easily misread things by mistake. That’s how a lot of puns and jokes work
Zarobi@aussie.zoneto
Technology@lemmy.ml•Hardcore IndieWeb: Run your own website 100% independently for only $0.01/dayEnglish
2·2 hours agoOh yeah I guess… but in my experience non-tech people can’t even manage a .txt file asset directory, so Markdown is far too complicated for them.
The original article was advocating for manually typing out your .html .js and .css files. Like just complete raw dog it 90’s style, which is even harder for most people, so I kind of just assumed tech knowledge.
Anything short of a clicky-draggy online interface or asking Claude to do it is generally outside the reach of most non-tech people. I don’t think any average bloggers are going to become front-end developers just to start their blog; I basically just completely ignored that part of the article because it’s kind of insane. So my comments have been targeted towards people with at least mild programming knowledge.
If you’re hand typing out .html anyway, it’s like a 5 minute additional process to set up PHP and copy a build script online. That way you’re still sticking to the “fundamentals” as closely as possible, in this context raw assets, but now you have the power of imports and other cool stuff if you need it. I do agree with that part of the article. People are too willing to jump in to any which framework because they’re popular, when in most cases the amount of frameworks you need is zero. Just write some articles and you’ll know what you need after 10.
My problem with stuff like 11ty is that, in theory, it’s good. It abstracts away the HTML. But to actually use it, you have to understand HTML anyway; and at that point, why the middleman? Just write HTML. The second you need an <article> tag or a <section> or an <aside> or a <nav> or a <ul> of <a>nchor tags but some of them are external so they need the noref shit… you get my drift. You end up writing HTML inside your markdown, but now you are finagling two different languages. I don’t really see how # is much simpler than <h1> anyway.
Zarobi@aussie.zoneto
Technology@lemmy.ml•Hardcore IndieWeb: Run your own website 100% independently for only $0.01/dayEnglish
1·3 hours agoThat’s what I said. Use PHP as a static site generator. You write .php files which are almost exactly semantically the same as .html files, then you have a 10 lines of code build.php script which outputs it all to raw html and assets, but with the power of being able to import your navbar and such more easily. It’s like master pages in ASP.NET if you’ve ever used that, but that may be dating myself lol. You generally don’t need a framework at all. I can give an example of what I use for my own website if needed, but I’m too tired to get my laptop until tomorrow
Zarobi@aussie.zoneto
Technology@lemmy.ml•Hardcore IndieWeb: Run your own website 100% independently for only $0.01/dayEnglish
1·3 hours agoI prefer the flexibility of PHP personally, but there’s pros and cons to everything. For example, I don’t really see how setting up 11ty is any easier than a 10 line
build.php. Might as well keep it simple
Zarobi@aussie.zoneto
Technology@lemmy.world•Spotify Deleted 75 Million AI-Generated Tracks – and It’s Not Done YetEnglish
0·6 hours agoI spent a few years buying all my music and putting it on Dropbox and hooked up Evermusic to it. It’s basically custom Spotify using my own library. Artists are usually extremely cheap to buy their music from. We’re talking $1 per song in most cases. Not a perfect replacement, since there’s no discovery, and it was hard work tbh, but it works for me.
I guess everyone’s different, I never had this problem when using a sound bar. Have you checked for hearing loss or something?
Zarobi@aussie.zoneto
Technology@lemmy.ml•Hardcore IndieWeb: Run your own website 100% independently for only $0.01/dayEnglish
5·9 hours agoThe process looks like this:
- Author your web content on your hard drive.
- Preview it in your web browser.
- When you’re happy with what you have, upload it to your web host. Repeat as often as you’d like.
That was a lot of words to say “just use static HTML and assets”… There’s one huge glaring unfixable issue with static HTML though. There’s no templating at all. That might seem obvious or a good thing, but are you really going to copy paste the same
<head>,<header><nav>and<footer>across 300 blog posts? Then what happens if you ever change layout? Are you going to modify 300 html files by hand? Hell naw.I often lament that there is no HTML
<import>feature yet to solve this problem. IFrame is ok, but also kind of shit and it’s not the intended purpose at all. It’s pretty much the only missing feature keeping me from recommending static HTML.The answer is just use PHP as a build step. It’s a tiny bit more complicated, but not by much. It’s still extremely flexible, you can write it to do whatever you want since it’s your own build step, and you won’t be fighting it. But you also get the benefits of not dealing with the ramifications of copy pasting.
Ok grandpa, how do we fix the bug?
Tap for seance
C U R L - S H T T P : / /Ok stop, this isn’t grandpa, we accidentally channeled a daemon again
I was wondering why music sounded so shit suddenly on my living room TV. Turns out there was three layers of compression / “reduce loud sounds” going on. YouTube had it on so I turned it off there. Then my Apple TV set top box I had to turn it off. Then my TV itself also had that setting. It was so annoying. Luckily I just had to change it once a few months ago, haven’t had any repeat behaviour.
I know right! One of my favourite movies, actually. I remember it fondly.
Zarobi@aussie.zoneto
Technology@lemmy.world•Flock Says Its Cameras Worked 'Correctly' When Police Tracked and Ambushed Me for No ReasonEnglish
4·1 day agoYep, even 0.01% error rate looks great, until you run the numbers and it’s 100 fuck ups per day… percentages stop being intuitive at mass scale like this
I can’t be bothered watching the video. But personally I find that sometimes games don’t accept my controllers at all with Steam Input, or really weird things happen with split screen like two controllers controlling player 1, or kb+m being player 1, stuff like that. I don’t think it’s Steam’s fault though, probably the game developers. Also gestures and button combinations never work like holding home to use the mouse.
Zarobi@aussie.zoneto
Games@lemmy.world•EA VP Urges Companies To Think About In-Game Ads During Development: ‘That’s A Huge Opportunity’English
0·1 day agoDrinkus deletus








CRPGs aren’t as popular as a genre is the main reason