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Joined 27 days ago
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Cake day: June 23rd, 2026

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  • Sorry by that I meant that the gameplay is actually quite difficult. The quick time events are strict and there’s no accessibility option, the jumps are tight especially in some sections, etc. So far the themes are kid friendly, though I haven’t beaten it yet*. But I can’t see anyone under 10 maybe 13 beating this game without serious frustration. Heck as an adult I got annoyed at repeatedly failing a few seconds 😂







  • Oh yeah I guess… but in my experience non-tech people can’t even manage a .txt file asset directory, so Markdown is far too complicated for them.

    The original article was advocating for manually typing out your .html .js and .css files. Like just complete raw dog it 90’s style, which is even harder for most people, so I kind of just assumed tech knowledge.

    Anything short of a clicky-draggy online interface or asking Claude to do it is generally outside the reach of most non-tech people. I don’t think any average bloggers are going to become front-end developers just to start their blog; I basically just completely ignored that part of the article because it’s kind of insane. So my comments have been targeted towards people with at least mild programming knowledge.

    If you’re hand typing out .html anyway, it’s like a 5 minute additional process to set up PHP and copy a build script online. That way you’re still sticking to the “fundamentals” as closely as possible, in this context raw assets, but now you have the power of imports and other cool stuff if you need it. I do agree with that part of the article. People are too willing to jump in to any which framework because they’re popular, when in most cases the amount of frameworks you need is zero. Just write some articles and you’ll know what you need after 10.

    My problem with stuff like 11ty is that, in theory, it’s good. It abstracts away the HTML. But to actually use it, you have to understand HTML anyway; and at that point, why the middleman? Just write HTML. The second you need an <article> tag or a <section> or an <aside> or a <nav> or a <ul> of <a>nchor tags but some of them are external so they need the noref shit… you get my drift. You end up writing HTML inside your markdown, but now you are finagling two different languages. I don’t really see how # is much simpler than <h1> anyway.


  • That’s what I said. Use PHP as a static site generator. You write .php files which are almost exactly semantically the same as .html files, then you have a 10 lines of code build.php script which outputs it all to raw html and assets, but with the power of being able to import your navbar and such more easily. It’s like master pages in ASP.NET if you’ve ever used that, but that may be dating myself lol. You generally don’t need a framework at all. I can give an example of what I use for my own website if needed, but I’m too tired to get my laptop until tomorrow





  • The process looks like this:

    1. Author your web content on your hard drive.
    2. Preview it in your web browser.
    3. When you’re happy with what you have, upload it to your web host. Repeat as often as you’d like.

    That was a lot of words to say “just use static HTML and assets”… There’s one huge glaring unfixable issue with static HTML though. There’s no templating at all. That might seem obvious or a good thing, but are you really going to copy paste the same <head>, <header><nav> and <footer> across 300 blog posts? Then what happens if you ever change layout? Are you going to modify 300 html files by hand? Hell naw.

    I often lament that there is no HTML <import> feature yet to solve this problem. IFrame is ok, but also kind of shit and it’s not the intended purpose at all. It’s pretty much the only missing feature keeping me from recommending static HTML.

    The answer is just use PHP as a build step. It’s a tiny bit more complicated, but not by much. It’s still extremely flexible, you can write it to do whatever you want since it’s your own build step, and you won’t be fighting it. But you also get the benefits of not dealing with the ramifications of copy pasting.




  • Zarobi@aussie.zonetoComic Strips@lemmy.worldVolume
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    14 hours ago

    I was wondering why music sounded so shit suddenly on my living room TV. Turns out there was three layers of compression / “reduce loud sounds” going on. YouTube had it on so I turned it off there. Then my Apple TV set top box I had to turn it off. Then my TV itself also had that setting. It was so annoying. Luckily I just had to change it once a few months ago, haven’t had any repeat behaviour.




  • I can’t be bothered watching the video. But personally I find that sometimes games don’t accept my controllers at all with Steam Input, or really weird things happen with split screen like two controllers controlling player 1, or kb+m being player 1, stuff like that. I don’t think it’s Steam’s fault though, probably the game developers. Also gestures and button combinations never work like holding home to use the mouse.