See https://alexbarry.net for projects I’m working on, and contact info.

Also check out github.com/alexbarry

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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • This is actually what I did when I was in school, and overall it was quite pleasant. There was some WYSIWYG LaTeX program too that I shared with some colleagues when we were working on a document together, I remember it working okay.

    But I don’t see the average student, especially studying non technical stuff, to pick up LaTeX just for normal sort of essays. Even I am fairly rusty now. And honestly I don’t even know if I could have managed it during high school, where I had to write English essays and stuff with specific formatting for references. (I am grateful that my engineering education was less strict about that sort of thing).

    I was hoping that someone would suggest a self hosted web document suite, I think “Nextcloud” is a popular one. Then it should work on any OS, and you don’t have to worry about syncing files. Even if you can pay to have someone else host an instance (not sure if this exists), and ideally a program that can keep a local backup synced to your PCs would be a big step in the right direction. Syncthing seems pretty great, though I haven’t used it much, and on iOS it doesn’t seem to be able to run in the background.

    edit: I just read another comment that recommended OnlyOffice, this seems like another good option (source: this reply: https://lemmy.ca/comment/9415293). Aside: is there a proper way to link to a comment on lemmy that will go through your own homeserver?






  • I would totally buy a modern version as long as I could use a browser, some bank and finance apps, and rideshare. And maps. And I’d probably need a touch screen. (Obviously a modem cell radio, and GPS if the original didn’t have it)

    I’m sure the small screen would occasionally be difficult and maybe require custom UIs like how Android/iOS apps do for watches. But I think I could live with it. I want to use my smart phone less anyway.



  • edit: oops I just realized that you seem to be referring to “how can I see the letter on the keyboard”, originally I thought you meant “how can the keyboard know which letter I’m referring to if it’s ambiguous”. For me being able to see, I roughly know where all the letters are out of habit, so it’s more muscle memory than having to look. But also my finger doesn’t tend to cover most of the screen, so maybe I can’t see letters one key away from my thumb, but I can see all the others.

    TL;DR: try to do curves instead of straight lines when swiping, it helps signal that you are avoiding the letters in a straight line between two letters. I think this is essential but I’m not sure if it’s really communicated anymore.

    ah, voice to text also seems really convenient. I tend to prefer being silent, but if I did more hands-free stuff then maybe I’d get more comfortable using voice to text.

    With swiping, you’re right that it can be a bit ambiguous if you just move your finger in a straight line from each letter you need. There are some words that often get mixed up if you do that. What I do is make a curve between letters, especially when they are close together or seem to get mixed up (or there’s a letter in between that could plausibly be added between your two endpoints). So instead of going straight from “F” to “L” on a QWERTY keyboard, I’ll do a half circle almost, curving down to “N” and back up to “L”. This might be a bad example because it doesn’t look like there are a ton of common letter combinations between “F” and “L”, I can’t think of any right now. But when it’s especially ambiguous or close together, I think the curving helps. Also over exaggerating sometimes helps, sometimes if I was swiping to the letter “A” it would use “S” or something a bit closer. I think I was not swiping far enough, and I think there is a lot of prediction at play to figure out what is most likely based on your gestures. Overall this works pretty well, now that I’m used to it, I can’t recall any specific words that are always messed up. Mistakes do happen sometimes but generally I feel like it’s faster than any alternatives (with the possible exception of voice, but I find that I rely a lot on punctuation that isn’t always captured by voice).

    RE the trail, I guess I don’t notice it anymore. It actually works well enough that I don’t need to look at the keyboard very much when doing it, I tend to just look at the output, and only look at the keyboard if it entered the wrong word. (And I do occasionally just press individual keys if I’m entering a word that isn’t in the swipe dictionary). I’d also guess that you might be able to disable the trail, there are usually configurable keyboard settings.

    But then again, it might not be everyone’s thing. I had tried T9 on flip phones and never liked it, but I was used to my small QWERTY flip phone. I certainly hope that they let people swiping it if it gets in the way, I don’t think it should be forced on everyone just because I strongly prefer it.


  • axby@lemmy.catoNostalgia@lemmy.caPhones with actual keyboards
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    4 months ago

    TL;DR: I highly recommend trying and getting comfortable with swiping. I say this as a physical keyboard lover and fast normal keyboard typist. Also as someone who hates having to fix auto corrections that occasionally result from swiping.

    At one point (2011-ish?) I had the droid 2 and it had a physical keyboard which I really liked, but once I tried “swiping” I stopped using the keyboard for the most part. For programming or gaming a physical keyboard on a phone is amazing (I loved playing a mario game with that keyboard, touch screens aren’t good enough for it IMO), but for general messaging, swiping is accurate enough, and super convenient IMO. I don’t think I would message people much without it.

    For longer messages I often just switch to my laptop, but even this comment (which has become much longer than I intended) doesn’t feel overly painful to write via swiping.

    That being said, I would still be interested in a phone with a physical keyboard if a good one exists. I did try the pinephone with a physical keyboard case, and it worked great as a mini laptop for very light terminal usage, but I feel like most of my messages on my phone are quick enough that swiping (and occasionally correcting the resulting mistakes) still feels way faster than two finger touch screen typing, and it feels fast enough to not bother folding out a keyboard.

    (The physical keyboard with the pinephone was just a bit too small to comfortably type with all 5 fingers.)


  • My first phone was this “dual flip” Samsung U740 (I don’t remember the model number, I just looked up “dual flip”). It could be used like a normal phone when talking, but you could also open it sideways to text and use a QWERTY keyboard. I could easily text without looking, I loved it.

    Samsung U740

    After that I had some moto droid with a slide out keyboard, but it was bigger and less comfortable to use.



  • TL;DR: I may be mistaken about how playable it is, I’ll have to give it another try. Thanks for the reassurance. I haven’t tried it myself in many years, and have only relied on articles like this to hear about the progress. Perhaps I’m biased since the comments always love to hate on Star Citizen and few people are defending it. RE single investor: if everyone who paid money for it was happy then yeah there would be no difference. But I think a lot of people paid money expecting a longer gaming experience within a few years, and instead it’s taken a long time and they’re still focusing a lot on cosmetic things rather than gameplay and content. IMO gameplay and content should be the top priority, and cool visual stuff can come later. But if piracy/mining/exploring planets/missions can actually provide ~10 hours of enjoyment without being seriously hindered by bugs, then I’m totally wrong and should update my comment.

    Thanks for the info, perhaps I should update my comment. It was barely beyond a tech demo when I tried it so many years ago, but it does seem like it’s added a lot since then (and I’ve only learned about it after digging in more today). I’ve seen some comments in this post that said there isn’t much to do besides walk around and look at stuff, which matches my experience many years ago, but perhaps it’s not really accurate anymore. Some articles have talked about piracy and mining actually being viable as ways to make money to get a better ship. If those are enjoyable and not severely limited in content and so buggy that progress is hard, then I’m totally wrong and can maybe say that 10 years later my return on investment is adequate :) , and maybe in another few years there will be even more content and give me something more like ~10+ hours of enjoyment.

    I know people who play several hours a week and say they’re having a great time. There’s definitely a full game in the alpha, but it’s far from polished or finished.

    This is actually really reassuring to me, I’ll have to give it another try.

    Every person I know who’s spent money on star citizen seems happy with their RoI.

    Perhaps the people you’re talking to about it now are somewhat skewed towards people who still enjoy it for what it is now. I’ve almost forgotten and wouldn’t think to mention it to most people, but I paid $40 for it around 9 years ago, because a friend mentioned it to me and it seemed like such an amazing idea. It showed so much promise, the racing seemed fun and complex, and later I tried Squadron 42 and felt like I could see the vision coming together. But then after not trying it for a few years, I keep hearing more of the same thing: new cool superficial feature, but still lacking in significant enjoyable gameplay. I am actually kind of scared to try it again and be disappointed in the lack of content.

    I realize too that Squadron 42 is apparently a fairly long and mostly finished experience? That alone might be worth $40, though I do think 10 years is a little long to wait for that. I’ll concede that they do seem to be delivering on some of the hype, it just takes way too long, and I’d rather they prioritize on something simple but playable for long periods, versus cool immersion and fancy animations and concepts.

    Perhaps a lot of the people who enjoy it now enjoy the kind of role playing aspect of getting in a ship with friends and walking around exploring? I would enjoy that somewhat too, every few years, almost like a really advanced VR chat, I guess. But my friends have lost interest in this due to the never ending development cycle. And I would hate to be the one to say “hey guys let’s try this out again, it’s way better now”, and then have everyone be disappointed when someone gets stuck in a wall or the content seems really limited.

    Anyway to summarize: perhaps I’m wrong, maybe the game is worth $40 now and I’ve just been biased from people loving to hate on a game that they haven’t even tried. I’ll have to give it another try.


  • I agree with you for most games, people are picky and don’t understand the challenges. But this game solicited donations 10 years ago, people bought into the vision, and they were wildly successful, I think they raised $600M, which is like the most money any game has ever raised?

    And despite that, 10 years later, it’s still mostly just a tech demo (edit: perhaps I’m wrong? Maybe there is $40 worth of playable content. See discussion in child comments, I haven’t tried this myself in many years, out of fear of being disappointed again). They are focused on adding cool but superficial animation things, rather than just making a fun playable experience.

    If they were focused on making a fun playable (but possibly buggy and limited) game then it would be different. But instead they seem to be chasing random superficial features like projecting your face from your web cam onto your character. It feels like they are not seriously committed to making even an early access game in a reasonable timeline.

    If this project was funded by some billionaire who wanted to spend 30 years to make the most amazing MMO ever with a ton of never before seen features, then that would be fine. But instead normal people chipped in $40+ to fund this game, and the developers don’t seem to be prioritizing actually making a fun playable game. It’s barely beyond a tech demo even 10 years later (edit: maybe this is not completely accurate). It is reasonable to assume that the management of this project does not care about making a playable game, they can work on whatever fun features they want, they’ve already made a ton of money.

    edits: perhaps I’m wrong about the state of the game. I haven’t tried it in a while. I’ll have to give it another try.



  • thanks, how did you do this? Did you just download it and add a background yourself (and upload via lemmy) or is there some cool markdown/lemmy trick?

    I was going to say that I was on my phone and couldn’t do that, but I guess I probably could have. (edit: also I forgot that Lemmy even supports image uploading, let alone that I could link to it) I mostly just wanted to see if Lemmy supported the embedded image markdown syntax of ![description](URL to image). (It does!) I found online that some markdown variants support adding CSS at the end of the image, but it doesn’t look like lemmy supports them.




  • You may know this, but my understanding is that they randomly stop either to do another delivery on a different app, or to get gas/etc. (edit: I don’t think this justifies it to the customer, hence why I’ve stopped using these apps. I do have some sympathy for the driver, I have heard that the companies incentivize them to maintain a streak and take fewer breaks between drives, and somehow it seems like long unnecessary pauses aren’t penalized (perhaps because they’re hard to distinguish from traffic))

    I haven’t used delivery apps in a while due to cold food and outrageous prices.