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The post is about a laptop.
Ah yeah, dude, Linux is definitely gonna be the thing that saves us from that. My bad.
This is what people mean when they say Linux nerds are out of touch.
Imagine caring about these requirements in 2025.
Right wing men aren’t fucking, and this entire movement is pure cope for that fact.
I mined and smelted my own silicon. Fuckin’ amateur hour out here.
digitalnuisance@infosec.pubto Leopards Ate My Face@lemmy.world•Three time Trump voter, soy boy, beta cuck, Caleb Ragland, President of American Soybean Association, begs Daddy Trump for relief.English8·13 days agoIt is genuinely funny how every one of these people over the years has to start their major complaint with “I still love trump, but [insert horrible trump policy]”.
Like, they can’t tear themselves away from the cult for even a second. It’s fascinating.
Yep.
Just checked and the mods removed all my comments in that convo, but left the other guy’s up, despite me providing objective evidence and research (from Harvard, no less). The annoying social media circlejerk from resentful losers is so real.
AAA gamedev here. Had a guy scream at me on here on a different account for several days straight last week that “AI will eventually take your job, too, just wait and see” after I told the guy “all you have to do as an artist is make better quality work than AI slop can produce, which is easy for most professionals; AI is still useful in production pipelines to speed up efficiency, but it will never replace human intuition because it can’t actually reason and doesn’t have feelings, which is all art is and is what programming requires”.
Got told that I was a naive and bad person with survivorship bias and hubris who doesn’t understand the plight of artists and will eventually also be replaced, as if I’m not a technical artist myself and don’t work with plenty of other artistic and technical disciplines every single day. Like, okay, dude. I guess nearly a decade of senior-level experience means nothing. I swear, my team had tried and tossed away anywhere from 5 to 10 potential “cutting-edge AI production tools” before the general public had even heard about ChatGPT because most of them have such strict limited use-cases that they aren’t practically applicable to most things, but the guy was convinced that we had to boycott and destroy all AI tools because every artist was gonna be out of a job soon. Lol. Lmao, even.
This is the correct answer.
And then you get hired back 6 months later for more pay after they realize how badly they fucked up.
I had a dude screaming pretty much the same thing at me yesterday on here (on a different account), despite the fact that I’m senior-level, near the top of my field and that all the objective data as well as anecdotal reports from tons of other people says otherwise. Like, okay buddy, sure. People seem to just like fighting things online to feel better about themselves, even if the thing they’re fighting doesn’t really exist.
AAA dev here; it’s not that. It’s that attempting to standardize development in a highly fluid and innovative sector can kill your competitiveness as a studio if you’renot careful. That being said, unionization is also desperately needed. Blizzard recently unionized across their while studio, which is probably the best model out there right now; allow companies of a certain scale to unionize so that positive and competitive aspects of company culture/organizational structure can be maintained/improved while ensuring worker’s rights against exploitation from the top-down and abused of shareholders/management. Games, and by extension their studios, are intended to be things greater than the sum of their parts, and this is reflected by each company’s unique internal culture; every studio operates differently, and this is directly reflected in the games they end up putting out (OG Valve is a great example). How many big studios have you seen shed a sizeable amount of senior devs, after which they no longer seem to be able to make the same quality games as before? Happens all the time, and this is why; the internal culture and proprietary knowledge-base has had a paradigm shift wherein a lot of the studio’s previous identity has been lost. That’s the magic of gamedev studio culture and the people that create it, and that needs to be protected while also upholding workers’ rights simultaneously. The best way to do that is to allow all members of said culture to create their own rules of union governance from within, not necessarily to have standards that maybe disrupt said culture from without. This is obviously a generalization, as you could additionally have a looser external unionization framework protecting and binding/collectively bargaining on behalf of gamedevs as a class of worker; there is more than one way to skin the cat here. Obviously there’s a “who watches the watchmen” situation that arises here, so this needs to be done in accordance with reforms in worker advocacy laws holistically, because I don’t even need remind anybody of the deluge of “toxic company culture” Kotaku exposés over the years; we certainly need an external and legal framework to push back against that. It’s a tough nut to crack, and it’s why things seem to be moving so slowly. We’re pushing a boulder up a massive hill here while fighting bad actors and neoliberal capitalism at the same time.