I should play Skyrim again.
I should play Skyrim again.
Light references can be fun but this movie was nearly fourth-wall breaking with how hard they were winking at the audience. When the character itself doesn’t even have a reason or know why they’re saying the line, just because it’s a reference, it begins to feel egregious and kinda icky. Tone helps, stuff like Deadpool can get away with it obviously but I have a hard time giving this one a pass.
The issues sound patchable to a layman like myself. Embrace patient gaming and enjoy in a month or so.
True other games have had that, but it really wasn’t a goal for Elden Ring and I don’t think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.
They’re not good actors.
I’m glad they’re showing more extended sections of gameplay. I was worried after the last few trailers featured mainly quick cuts between cutscenes and seemingly canned animations. This is shaping up to be promising despite the somewhat worrisome delays.
I just felt like I ran out of things to do and there was no point to keep playing.
To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?
The Bioware we knew and loved has been gone a long time. DA2 was hardly Bioware, let alone Inquisition.
To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.
Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.
You’re right I forgot! I only remembered the headstone in the hunters dream just being there.
Closer to Bloodborne’s Amygdala, though it doesn’t take you to the DLC it does transport you somewhere else. But hey ER, BB, same difference.
Just leave already then, it’s fine.
That’s a very black and white way to look at the world but you do you.
Makes sense to be on that site, since a lot of Lemmy users are probably interested at least in part due to the FOSS nature of it. Maybe it doesn’t need to be phrased as a “warning” though, more just as an FYI. Seems like it could scare people away thinking it’s a data harvesting tool, but such is life.
I think it’s just a matter of trends and design theory. For a long time you couldn’t escape the orange/blue combo like in the Battlefield series artwork. Plus I don’t think all these titles really released at the “same” time.
It’s definitely not made to be Dark Souls/Nioh/Sekiro in terms of combat, it’s closer to being Assassins Creed or Far Cry, though much more grounded and a little more thoughtful than those two. For me, the combat was not the thing keeping me interested, and that’s fine. I was more than happy to just travel from POI to POI since the world was so beautiful, and the little samurai challenges were neat (bamboo cutting for example) and the duels were super cool and cinematic, even if the combat wasn’t particularly deep.
A good man, this Ape.