• 7 Posts
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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I think there’s a little difference between charity in general and “charity events” or “fundraisers”.

    One one hand, you’ve got people personally deciding to give some money towards something they chose to support, which is great.

    But sponsored fundraisers are actually a bit weird.

    Fundraiser: “Hi, would you like to donate £10 to help cure cancer?”

    Potential donor: “I’m an incredibly wealthy man, so I can easily afford that… but… you just want me to give you some money in exchange for nothing?”

    Fundraiser: “It’s not nothing - you get to know you’ve helped a worthy cause, made the world a better place…”

    Potential donor: “No… unless… no, sorry, that’s ridiculous…”

    Fundraiser: “No, wait! Tell me your idea!”

    Potential donor: 'Well, I could probably give you some money… if someone suffered."

    Fundraiser: “Suffered?!?”

    Potential donor: “Yes, I want you to make a fat, asthmatic man run a marathon, dressed in a really awkward, incredibly warm costume that makes him look ridiculous. If he suffers enough, you can have your £10 for whatever it was you were on about.”

    Fundraiser: “Curing cancer is seen to be a good cause - are you sure you couldn’t just donate the money?”

    Potential donor: “Yes. I can only give away a tiny pittance of money if there is suffering. You could also make the man sit in a bathtub full of beans for a whole day. I imagine that’s unpleasant enough to appease my hunger for suffering.”

    Surely we all agree this whole concept is a bit weird?










  • Was it a one off, or do you get to use it quite frequently? I see from your description that it was due to a surprise hospital machinery incident.

    When do you expect to next be able to say it?

    I used it most recently in the phrase “like some kind of improvised security aglet” (we were discussing wrapping tape or crimping a metal ferrule round the end of some metal wire to stop the frayed end from unravelling). That’s probably the last time I’ll get to use it this year.





  • I had a play on the demo this evening, probably about 1hr 30 for the full match. I enjoyed playing it, and I think you’ve got the base gameplay loop working nicely.

    There were a few quirks with the AI opponent getting its soldiers stuck in furniture, and repeatedly trying to reposition them until out of energy, and a few times where I struggled with positioning on top of something (instead of inside/under), but essentially no game-stopping bugs.

    I was playing on Linux Mint - I didn’t look whether it’s Linux native or running through Proton, but it runs nicely regardless.

    Without a campaign, it likely limits the replayability a bit - but the general gameplay itself is fun, and a great position to be in for developing things further, in whatever direction you want to go.

    Also, just to note a campaign doesn’t need to be all cutscenes and gripping plot and voice acting and drama - a set of different maps that follow in an order, starting easier and getting harder (or introducing new units or map features on each level) would do the job just fine. Also, some people won’t care about single player campaign things at all - so please don’t take my personal opinion as the opinion of everyone :)

    Anyway, it was good fun to play. I’ll put it on my wishlist, and I wish you good luck with the launch and ongoing development :)