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  • 26 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • store costs to developers/publishers are insanely high for a digital distribution platform

    Isn’t the 30% cut what basically everyone takes? AFAIK GOG, Ubisoft, EA and all three console manufacturers take the same share.

    Besides Epic only itch.io with their choose your share system and Discord (do they even still sell games?) take/took less.



  • I want to add that you should consider that your teacher is teaching you fundamentals of programming. break and continue are often options to use, but you shouldn’t try to solve everything with them. You are probably writing pretty basic functions in class right now where it doesn’t really matter, but with more complex problems break and continue constructions might easily get pretty messy.

    Also your teacher has a plan what to teach you over the whole semester. If recursion is part of this plan it’s valid she wants you to understand the basics of calling functions first. This might be overkill for easy problems but it could help you to be a better programmer in the future.








  • I already did 3 fragile deliveries :D
    The biggest “problem” is that you cannot tell beforehand if a quest will be good or not. The lighthouse lady and the old man’s dog quests had an amazing conclusion, so they were totally worth it, even though gameplay wise they were boring.

    I think you definitely feel that Automata is an improvement on the OG Nier (assuming that OG Nier and the remake aren’t that different) in terms of quest design. That doesn’t make Replicant bad though.











  • I think game and engine developers should do both. If it’s possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.

    I’m kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.