• 1 Post
  • 34 Comments
Joined 1 year ago
cake
Cake day: July 20th, 2023

help-circle


  • I’m not going back arch/bazzite to try this. For two reasons, 1. I can’t enable those things, my hardware doesn’t support reBAR. And 2. My issue sounds potentially different. I could load and run the game, but it would crash regularly. Realistically, if this is the issue my only solution is to roll back to an old kernel (not supported in arch), and I’m not sure if that fly’s in bazzite either. Distro hoping to Mint is then a great solution, even if I didn’t take a rational path there.



  • Oh yeh good catch.

    I can’t do resizable bar, so it would have been a kernel regression to fix (if that was the issue). I think patched in next release. Although I never got any error messaging in any logs that i could see :(

    The nice thing about the deck, at least from an outsiders perspective, is that everyone’s got the more or less same hardware. If you have an issue most likely someone else has the same issue, and already has a fix that’ll work for you.











  • Ok, so I don’t think I explained my thoughts on crushing well. It’s not, in the real world, bludgeoning damage. I can see why they chose to not have a crushing damage type and just use bludgeoning though, as anything susceptible to one would be susceptible to the other.

    Ugh, bringing AC into it is a mess. But I think your approach results in the tennis ball lasting an average of 20 hits in a game between two strong opponents. And less time the better they are at playing tennis?

    I think you’ve moved the goal post, but perhaps in an interesting direction. If the goal is to simplfy the damage types, what do you lose by replacing force attacks with other types? I think you lose an impact type of damage like damage to creatures you can’t hit with a hammer. Magic missle goes from best to worst spell.



  • High pressure fluid injuries are significantly different, but we’re moving off track.

    Let’s come from the other direction. Bludgeoning, slashing and piercing all do damage through the application of force. However, the damage they do is amplified and relise on a particular susceptibility of the victim.

    Bludgeoning amplifies is force through rapid impact time.

    Piercing amplifies is force through a sharp hard single point.

    Slashing is more complex, but it amplifies with a sharp hard edge kinda.

    But these ‘tricks’ to deal more damage don’t work on everything. For example bludgeoning requires ‘inelastic deformation’ before movement. I.e. a bat breaks a skull but not a tennis ball. I can see why crushing is put in this category, it recognises that damage is due to the susceptibility of the target to be inelastically deformed (bruised, broken bones, crushed organs w/e). Everything has an inelastic deformation point, put a tennis ball in a press and you can crush it. But in this case it’s not that the ball is susceptible to bludgeoning damage, it’s just that you have applied lots of force.

    Same with piercing, the effectiveness of a spear is reduced by something that can distribute its force over a larger area. Which doesn’t matter if the ‘spear’ has a huge amount of force behind it. At which point it doesn’t matter if it was a spear with a sharp point or just a rod (or jet of fluid).


  • mranachi@aussie.zonetoAsklemmy@lemmy.mlWhats your such opinion
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    edit-2
    7 months ago

    I don’t know what or if there are any cannon explanations, but I always had understood force as well… force. Bludgeoning, piercing, slashing are damage amplifiers that make do with limited force. But if you trying to damage say, a rock, they are basically irrelevant. But you put a rock in a hydrolic press and apply a enough force, and boom it cannot withstand. So being hit by an eldritch blast is less like being shot and more like being hit with a high pressure oil leak.