I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

  • 622 Posts
  • 1.55K Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle








  • Either of the first two Industrial Revolutions were not named because of the burning of coal in and of itself. Coal burning was part of the widespread and rapid transformation of society. Coal played a part in facilitating previously unthinkable changes in a short time.

    The adoption of cars has been more iterative and gradual. In the U.S. there are certain periods important for them such as, depending on how much you think it had an effect, the General Motors streetcar conspiracy. There was also the post WW2 push by Eisenhower to building National highways. But those didn’t radically and quickly change life in the way industrial revolutions did. There was the post-war boom, which if you want to view it through a certain lens, was a kind of revolution for the U.S., in that people found themselves with much more buying power thanks to the U.S. having assumed superpower status.

    Similarly nuclear power production has not caused widespread fundamental change in a short period. Nuclear weapons did become a major part of geopolitics, but nuclear power is as far as society is concerned just another way to make electricity.











  • I agree. Tech communities have a habit of drastically over estimating how much everyone else cares about the details of tech.

    Even something as simple as PC gaming scares off a lot of people because of the perception that you need to be some kind of tech wizard in order to cobble everything together to make a game run. Actual cobbling together of software to pirate (no matter how simple it seems to people in the know) is just a bunch of technobabble.




  • Precisely. There are games where random factors like a particular loot drop, or doing well in an early battle thanks to random critical hits, or a good randomly generated starting point all determine if the game is reasonably beatable, or if you end up softlocked.

    There are other games with certain, let’s says pranks, played on players with one hit kills that can only be avoided with foreknowledge. In modern games, at least these pranks are made shortly alter save points or there is a Dark Souls like way to regain equipment/progress. In a lot of older games, the player is forced to restart a big chunk of the game. At that point it becomes a test of patience rather than skill to replay the same level over and over.