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@meldrik @BorisBoreUs Piefed can do that now?


@StrixUralensis It’s “I Am Not A Lawyer”. It’s usually used when giving advise and suggestions that borders on law, since many countries have provisions against giving law-related advises.
Another one is TINLA, short for “This Is Not Legal Advice”.
Supporedly, saying either or both IANAL and TINLA prevents potential problems if what you said ended up damaging someone. I’m not sure, but I think those two are the only court recognized “disclaimers”. 🤣


@Agent_Karyo I haven’t tried (can’t currently).
But re: your (other) topic, I think you’re looking for a sandbox MMO or semi-sandbox. Sadly, sandbox MMOs are rare these days (even semi-sandbox). The most we have are in the 1st Gen and 3rd Gen MMOs. Or, MUDs/MUSHes. (AoC looks promising though.)


It’s not “Firefox-only” per se, it’s CSS. Firefox is fast when it comes to implementing updates that benefits multilingual and Asian support, and Chromium is either slow, implements a small part only, or just ignores it completely.
(aside: Another good example is Ruby annotation. Firefox’s implementation of Ruby is up-to-date while Chromium’s stuck in 2010.
And this is very very annoying, you have to design for Chromium when it comes to Ruby annotations; or use JavaScript to serve different Ruby codes per browser. Chromium is practically the “modern IE6”.)
It’s the same with :lang().
In Chromium, you still have to do it like this:
:lang(en-GB), :lang(en-US), :lang(en-AU), :lang(en-NZ), :lang(en-PH) { }
In Firefox you can do it this way:
:lang(en-GB, en-US, en-AU, en-NZ, en-PH) { }
or
:lang("en-GB", "en-US", "en-AU", "en-NZ", "en-PH") { }
Another example, in Chromium:
:lang(ceb-Tglg), :lang(pam-Tglg), :lang(fil-Tglg) { }
:lang(ceb-Hano), :lang(pam-Hano), :lang(fil-Hano) { }
In Firefox:
:lang(\*-Tglg) { }
:lang(\*-Hano) { }
or
:lang("*-Tglg) { }
:lang("*-Hano) { }
^_~


@vk6flab@lemmy.radio That’s a very good question! Sadly, I haven’t received the update on Android yet. T_T
Good thing you mentioned it, I’ll pay attention to that once I get the latest beta update from our region.
> The ability to opt-out of quote posts is also currently planned, which makes it that Mastodon’s implementation will not be compatible with other fediverse implementations of quote posting.
Not surprising. Even before ActivityPub was announced, when the #fediverse was still powered by #OStatus, Mastodon was already breaking compatibility. There were countless of heated debates about almost every Mastodon-only “feature” they implemented that all other Fediverse devs were _forced_ to implement.
And here we are with yet another.
I wonder what will supporters of opt-out or anti-quotepost camp will do if the other Fediverse devs ignore this Mastodon-only “feature”, and just continue with the common implementation of quote posts? Are we going to see a new reason for “fediblock”, and finally fragment the Fediverse network?


@slazer2au Apologies! In any case, updated and moved the inline tags down.


@vasus It is!
And apologies, hashtags are important in the fediverse. _
Hmm… what I can do next time is to not use inline hashtags, and just have it in a separate line. Thank you for the feedback!


@trashgirlfriend I remembered, #Walkr, a space gamification fitness app, have an option to “boost” steps when you’re about to go on a long walk/run/jumping rope session. You can use it once every 24 hours only (and only lasts for 2 hours IIRC).
I think, now that you suggested it, that was maybe their solution to keeping the sensitivity fixed for their game, but giving users a chance to earn more if they’re about to engage in a long session.
🤔


@trashgirlfriend Ooh. I like that! It could be a widget too for easy access.


@hornedfiend @schamppu I think the game is set to medium sensitivity, or Low. There are some fitness apps with a sensitivity setting, and if you place it high, it is more accurate. The problem arises if you’re just moving your phone, since it’s high sensitivity, it counts those as steps. So, most apps have it at medium or Low. That’s my guess at least.


@commander_la_freak @emeralddawn45
That’s a new way to explain it, “frame rate”.
Most #scifi that touches on #ParallelWorlds and #TimeTravel use some sort of vibration or frequency. Even in the 90s Japanese #anime entitled #SerialExperimentsLain, it used the Schumann resonance to explain its plot. And of course in #Marvel and #DC they do the same.
But, yeah, I’m not sure either about it. Is there a way to find out which author/writer first thought of this idea? Or, was it based on a real-life theory that scifi authors picked-up independently? Or, was it Star Trek that created this approach?
(And again, that frame rate approach is great. _)


@Lunar Ahh! Fable, Fallout, and Witcher! I miss those too. Hmm, I think they’re on winter sale, I might be able to grab them as well. _;;


@worfamerryman Hahaha. Just woke up and started reminiscing. :p
Or, maybe, I am a time traveller doing research. ^_~


@TropicalDingdong That’s true. When a modern remake is made, it misses the feel of the original that made it popular.
The remakes usually focus on the gameplay and graphics, forgetting that there are other factors which made the original so awesome to play.
@Blaze Oooh. That is awesome! Pulling comments from other communities.
Thank you for the info and sample post. 🙇🏽