Hello!

I’m toying with making one of those oldtime slow-games (you gain action points like every hour or day) here on lemmy. For that to work I’d need to read a users (the game bot) private messages, send messages from it and make basic posts on my lemmy server.

I looked at plemmy and posting seems OK, but I haven’t digged deeper, so any recommendations warmly welcome!

Cheers

test

  • @Valmond@lemmy.worldOP
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    54 months ago

    Got it up and working, but only if the receiver is on my (lemmy) server, any idea if that’s a voluntary limitation?

    • Chris
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      54 months ago

      I’m not aware of anything, maybe there’s something in the Lemmy config? Is federation generally working?

      • @Valmond@lemmy.worldOP
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        14 months ago

        I can send messages manually (on my lemmy server to another), but the problem is I can’t find “how to do it” programmatically. The examples are only for sending messages on the same server, I’m digging around in the git repo but haven’t found anything that works yet.

        BTW is it db0 the creator?! I should maybe head over to his server and see if he’s available.

        • db0
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          14 months ago

          You can send messages to anyone with pythorhead, you just do it via your own lemmy server and need to provide the full username address

          • @Valmond@lemmy.worldOP
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            4 months ago

            Hello! Thanks for stepping by!

            I only have either https://lemmy.world/u/Valmond (is that the ‘full username address’?) or the (I guess lemmy.world local id) 370373, but lemmy.private_message chokes on both (lemmy here being the Lemmy object connected to my server).

            I haven’t found a API doc/guide, so I’m just modifying the examples.

            Any info greatly appreciated!

            • db0
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              14 months ago

              use get_user to get the user json, then PM using the id key of that

              • @Valmond@lemmy.worldOP
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                14 months ago

                I’m confused, here is what I’m doing:

                • Make a Lemmy object: lemmy

                • Connect it to my server lemmy.mindoki.com (with a user, pwd)

                • lemmy.private_message(‘hello’, *id")

                Note: I have 1 user on my server, and one user on lemmy.world.

                1. If I make a Lemmy object, connect it to my server (lemmy.mindoki.com), and asks for a user and use his id, it works.

                2. If I make a Lemmy object, connect it to lemmy.world instead, and asks for a user there, and use his id, it doesn’t work.

                Which seems logic, the id is local to the instance isn’t it?

                For example, on my server it’s 1263 for my user, on lemmy.world it’s 370373, I can’t just use that number without anything else to identify a user, right?

                • db0
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                  4 months ago

                  So, you send a PM via your own server, so it’s how your server refers to the remote user. So your own server’s ID of that user matters, not the remote server’s ID.

    • @nagaram@startrek.website
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      44 months ago

      I could see that as a privacy measure.

      Everything on Lemmy is open anyways but maybe the maintainer didn’t want to be the guy to make Lemmy data that accessible. So it’s a limitation. You can only have Lemmy data if you are hosting the server and the community.