• OnlyAwfulNamesLeft@lemmy.dbzer0.com
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    1 year ago

    I was in a group that were all “officers of the watch”. Some idea was proposed that my character would have no reason to go along with, but rather than stop the group engaging in something fun, I say so, and follow up with “my character probably has some paperwork they need to catch up on anyway.”

    Our chaotic player, who has the attention span of a slightly concussed goldfish goes “wait, we have to do paperwork?” and our GM, the goddamned sadist, gets that evil gleam in his eye.

    Long story short, that session we role-played the sheer amount of paperwork our last session of kicking in the door and stopping a cultist ritual (by force in some cases) would have generated.

    I admire that GM, but I was almost screaming in frustration by the end.

      • AngryCommieKender@lemmy.world
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        11 months ago

        Sounds like one of the 12 Tasks of Asterix. They have to get a permit or form filled out in a government building known as “the place that drives you mad.” Like crazy, not angry. Asterix ends up turning the bureaucracy against itself.

    • R0cket_M00se@lemmy.world
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      11 months ago

      Why the fuck would anyone who wants their players to have fun make them do paperwork in a game? I’d have quit on the spot or told them to shove it.

      There’s already enough paperwork on character sheets, putting it in game canonically unless it’s some gag comedy thing sounds like the fastest way to be the GM without players.