KSP 1 started small and free, added more stuff and went purchase but cheap. On the other hand, KSP 2 went straight for full-price AAA game price yet lacked a ton of features and terrible performance (it was clearly rushed out).
I wonder if that has much to do with the original being made by a small startup company named Squad, while the sequel lists Intercept Games as the developer and Pirate Division as the publisher?
And there’s more than one way to do EA.
KSP 1 started small and free, added more stuff and went purchase but cheap. On the other hand, KSP 2 went straight for full-price AAA game price yet lacked a ton of features and terrible performance (it was clearly rushed out).
I wonder if that has much to do with the original being made by a small startup company named Squad, while the sequel lists Intercept Games as the developer and Pirate Division as the publisher?