What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?

  • tetris11@kbin.social
    link
    fedilink
    arrow-up
    18
    ·
    10 months ago

    Kenshi. Though usually that means that your corpse was found by slavers, nursed back to health, and its up to you to find replacement limbs and then crawl/hobble/run away from the camp when no one is looking

    • Pichu0102@kbin.social
      link
      fedilink
      arrow-up
      3
      ·
      10 months ago

      Huh, is there an option for being immortal in Kenshi but in the “you are immortal but not invincible” way, so characters never die but they still need someone to come along to save them and fix them up before they can move again? I used to simulate this in Rimworld with the bleeding out mod that kept pawns from dying upon losing most vital organs for a very short time combined with a mod that made them regenerate lost parts at 10% efficiency until it fully regenerated, leaving them unable to do anything but still alive until recovery.

      • CALIGVLA@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        10 months ago

        No. But it’s actually kind of hard to straight up die in Kenshi, most of the time you’re just knocked unconscious for a while, sometimes you enter a coma while you heal back up and that can be dangerous as wild animals or slavers might find you and if you’re bleeding out that could be a death sentence. The only real way to just straight up die is to get beat up so hard you get fatally wounded on either your torso or head, but that’s incredibly rare.