There’s no magazine on any instance that I see of such a community on the topic matter. To anyone not familiar, a patient gamer is someone who is immune to FOMO, doesn’t get caught up or tied up with current modern gaming. Someone who doesn’t care that they’ve beaten a game from 1996 and here it is 2024. Someone who doesn’t care that they’re still playing games 40, 20 or even 5 years ago on the present day.

I would personally say that I am. I don’t have a level of disposable income where I’m throwing down on buying games. I’ve spent 10 years between 2011 and 2021 wheeling and dealing on game sales. So much that I’ve piled on over 1,000+ games combined between GOG, Steam, Battle.net and Epic Games.

I do more often than not, play games from so long ago than I do modern games. I’m at a stage in my life where I am noticeably slowing down on gaming in general, I am also finding myself more comforted in what I play and I again can’t simply just keep buying newer games. I also don’t really care about buying newer games, the time of the present is rich with game sales all day, everyday.

There will always be a time later to buy a game that is ripened for a good sale. So I don’t have to worry at all.

  • TyrianMollusk@lemm.ee
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    9 days ago

    I used to be very patientgamer, but my patience model changed after finding again and again that buying late meant devs had wholly moved on from a game by the time I got it, and would hardly ever do basic needed fixes, things that needed to have been talked about earlier in the project. I also noticed how some early access sales would take years for the price to go up and then back down again for what amounted to only a few dollars of savings. Savings that, as I watch games I’m interested in fail in obscurity over and over, I don’t feel quite right about strictly withholding from the few devs taking chances on such projects for me, on top of not being around to try and help the project deliver a better game to players.

    So, now I do buy some games in early access or even newly released, where I can poke the dev while they are still around, and my patience includes waiting for games to get through those after-buying growing pains instead of just waiting for them to drop into the discount bins, mostly forgotten by their devs and players both.

    I’m still generally more strictly price-patient on most anything larger scale, both by devs and by audience.