I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.
I die too fast in Noita to get too deep into it… I liked what I played of it though. Something about Starbound made it feel like Temu Terraria… I can’t put my finger on why it feels so … fake? Like physics or the way the player model moves and interacts with blocks is off or something. Maybe it is just too close to Terraria and the many hours I spent in Terraria makes anything close feel off.
This 100%. I looooove Noita and any deep systems-driven games where players explore, discover, and create content for years.
One of my favourite things is the sudden discovery that a game is much bigger and more open-ended than I thought. Especially when it happens dozens of hours in.
I’ve been playing a lot of terraria with my son recently, it’s been a lot of fun going back to it. Coincidentally, I just saw the trailer for Noita for the first time last night, and thought “woah, that looks cool as hell…”
I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.
I die too fast in Noita to get too deep into it… I liked what I played of it though. Something about Starbound made it feel like Temu Terraria… I can’t put my finger on why it feels so … fake? Like physics or the way the player model moves and interacts with blocks is off or something. Maybe it is just too close to Terraria and the many hours I spent in Terraria makes anything close feel off.
Have you looked at mods? I’m sure I saw an auomation mod for Terraria a while back.
Same might be true for starbound. But I don’t know much about its mods.
This 100%. I looooove Noita and any deep systems-driven games where players explore, discover, and create content for years.
One of my favourite things is the sudden discovery that a game is much bigger and more open-ended than I thought. Especially when it happens dozens of hours in.
I’ve been playing a lot of terraria with my son recently, it’s been a lot of fun going back to it. Coincidentally, I just saw the trailer for Noita for the first time last night, and thought “woah, that looks cool as hell…”