Itās a little surprising that 2D and 3D are such different skillsets for game dev, since Iāve seen so much indie 2D and 3D animation being done in blender in the past few years. Itās not something I know much about in practical terms though, Iām not in the industry and I donāt know the practical tools or workflows at all. The one thing I do know is that the number of Aās there are in a conversation about game developers is roughly equal to how loud one feels like screaming.
I do worry that Steam is getting too big for its britches though, and Iām trying to spend more money on places like GOG or Itch.io. The one good thing about there being such an unremitting storm of content these days is that you can easily decide to spend the majority of your time away from the more commercially driven stuff.
Itās a little surprising that 2D and 3D are such different skillsets for game dev, since Iāve seen so much indie 2D and 3D animation being done in blender in the past few years. Itās not something I know much about in practical terms though, Iām not in the industry and I donāt know the practical tools or workflows at all. The one thing I do know is that the number of Aās there are in a conversation about game developers is roughly equal to how loud one feels like screaming.
I do worry that Steam is getting too big for its britches though, and Iām trying to spend more money on places like GOG or Itch.io. The one good thing about there being such an unremitting storm of content these days is that you can easily decide to spend the majority of your time away from the more commercially driven stuff.