Yeah, I canāt tell whether they mean aesthetics > graphics or everything else that goes into a game trumps good graphics.
With the latter, I generally say that good graphics canāt save a bad game, while the former I refer to as the Wind Waker effect. People complained about how cartoony Wind Waker looked after the GameCube graphics demo showed off a realistic-looking fight between Link and Ganon, but today Wind Waker is looked back on fondly for its art style that defined many Zelda games after it while many of the ārealisticā FPS games from the time are looked back on as the āreal = brownā era.
Oh, yeah, thatās a branch of this argument I had almost forgotten. Such violent swings in the stylization wars.
I think these days itās less aesthetics/graphics and itās more photorealistic graphics/minimalist graphics, except minimalist graphics donāt register as graphics at all in some cases.
In the middle there we also have the āgraphics havenāt improved since the Xbox 360ā crowd. I think remembering that we spent like a decade playing games in black and white will become the new āPSOne games looked terrible and we didnāt realizeā in a minute. Itās due, because now weāre in the wave of āPSOne games looked awesome, hereās a lo-fi stylized game people think took no effort to make for some reasonā after people stopped referring to pixel art as āretroā.
I have to say I wasnāt ready for how much getting old makes these nerdy arguments start to pile up in sediment layers. Itās been a long trip.
Yeah, I canāt tell whether they mean aesthetics > graphics or everything else that goes into a game trumps good graphics.
With the latter, I generally say that good graphics canāt save a bad game, while the former I refer to as the Wind Waker effect. People complained about how cartoony Wind Waker looked after the GameCube graphics demo showed off a realistic-looking fight between Link and Ganon, but today Wind Waker is looked back on fondly for its art style that defined many Zelda games after it while many of the ārealisticā FPS games from the time are looked back on as the āreal = brownā era.
Oh, yeah, thatās a branch of this argument I had almost forgotten. Such violent swings in the stylization wars.
I think these days itās less aesthetics/graphics and itās more photorealistic graphics/minimalist graphics, except minimalist graphics donāt register as graphics at all in some cases.
In the middle there we also have the āgraphics havenāt improved since the Xbox 360ā crowd. I think remembering that we spent like a decade playing games in black and white will become the new āPSOne games looked terrible and we didnāt realizeā in a minute. Itās due, because now weāre in the wave of āPSOne games looked awesome, hereās a lo-fi stylized game people think took no effort to make for some reasonā after people stopped referring to pixel art as āretroā.
I have to say I wasnāt ready for how much getting old makes these nerdy arguments start to pile up in sediment layers. Itās been a long trip.