another fact to add on is that there are two versions of the SP, the AGS-001 and the AGS-101. the 101 has a much nicer screen. the 001 has a front-lit screen which creates a weird infinite mirror effect with the light on.
Another thing to consider however is (and I actually have a 101 for GBA games) there’s just nothing better than a GBC and a worm light. Why? We’ll never know, it’s just one of those things that science can’t explain.
i’ll have to disagree. i never had a GBC but my friend did, and i spent probably months looking over their shoulder while they played through pokemon yellow on the bus or at recess. so that’s clearly the better experience.
I will say, lately I’ve been on a nostalgia kick, and have been going through the Pokémon games again. I’m emulating them, but recently found my GameBoy Colour and there’s just something about the non-backlit screen. Somehow the colours just look better to me, I’m not sure why. It’s definitely objectively worse, but I like it anyway for some reason.
GBA SP was the height of things, for me. Growing up with both the GB and GBC, I never quite forgave Nintendo for dropping GB/C support with the DS. The SP had a backlight and could play every GB game in existence and could easily fit in your pocket by being folded. It felt like the right direction in every way imaginable.
Tldw watching a somewhat worn out version of Alien VHS on a 4:3 CRT TV in a dark room compared to a super bright plasma TV and some remastered wide-screen version can be much scarier.
She’s onto something. CRT displays and VHS recordings are very imperfect in the best way; they lie to us so sweetly. There’s a lot of production mistakes and fakery that is really hard to spot with old tech. These things stand out in ways unforeseen on digital remasters all the time - it kind of kills the magic of it all, really.
CRT displays with old pixel art are something I taught her about very early on. Scanlines made things look different; and art looked better on CRTs because they were designed with them in mind.
In particular, dithering was a very common way of blending colours together in old video games and programs despite hardware limitations preventing more than a few colours per block of pixels. The CRT display helped blend them together since the individual pixels weren’t as clear as on a modern LCD display. A lot of old games look noticeably worse on a LCD display compared to a CRT.
My 13yr old collects Tamagotchis, and my 17yr old watches VHS tapes because she likes analog horror. So…yeah, I’m already there.
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I tried getting the 13yr old a Miyoo Mini Plus; and she said she didn’t want it because it wasn’t about the games - she wanted a real GBC. >_>
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another fact to add on is that there are two versions of the SP, the AGS-001 and the AGS-101. the 101 has a much nicer screen. the 001 has a front-lit screen which creates a weird infinite mirror effect with the light on.
Another thing to consider however is (and I actually have a 101 for GBA games) there’s just nothing better than a GBC and a worm light. Why? We’ll never know, it’s just one of those things that science can’t explain.
i’ll have to disagree. i never had a GBC but my friend did, and i spent probably months looking over their shoulder while they played through pokemon yellow on the bus or at recess. so that’s clearly the better experience.
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I will say, lately I’ve been on a nostalgia kick, and have been going through the Pokémon games again. I’m emulating them, but recently found my GameBoy Colour and there’s just something about the non-backlit screen. Somehow the colours just look better to me, I’m not sure why. It’s definitely objectively worse, but I like it anyway for some reason.
GBA SP was the height of things, for me. Growing up with both the GB and GBC, I never quite forgave Nintendo for dropping GB/C support with the DS. The SP had a backlight and could play every GB game in existence and could easily fit in your pocket by being folded. It felt like the right direction in every way imaginable.
I tried my 3yo to use a DSi and it failed lol I’ll try in 10-12 years.
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“Analog horror” is such a hilarious phrase.
I mean, I get it – Digital either works or it doesn’t. Analog provides all of that scratchy mess on the screen, distorted audio, etc.
You, or your 13-year old, might enjoy (or already have seen) this video-essay;
The Power Of VHS | SCANLINE
Tldw watching a somewhat worn out version of Alien VHS on a 4:3 CRT TV in a dark room compared to a super bright plasma TV and some remastered wide-screen version can be much scarier.
She’s onto something. CRT displays and VHS recordings are very imperfect in the best way; they lie to us so sweetly. There’s a lot of production mistakes and fakery that is really hard to spot with old tech. These things stand out in ways unforeseen on digital remasters all the time - it kind of kills the magic of it all, really.
CRT displays with old pixel art are something I taught her about very early on. Scanlines made things look different; and art looked better on CRTs because they were designed with them in mind.
In particular, dithering was a very common way of blending colours together in old video games and programs despite hardware limitations preventing more than a few colours per block of pixels. The CRT display helped blend them together since the individual pixels weren’t as clear as on a modern LCD display. A lot of old games look noticeably worse on a LCD display compared to a CRT.