I seen a similar explanation that would work quite well for a game. It was a 2D world and the knowledge was seeing it in 3D. Combined with your description would definitely be able to be translated into a game.
Oh wow, I was coming in here to mention the novel. I always thought that the square should have gone insane rather than try to convince everyone of the truth.
I understand that, but this is a truth he shouldn’t have been able to comprehend. It would be like if a 4-D being took you a positive direction along the W axis. What’s the W axis? You can’t even conceive of a W axis. Your brain did not evolve to hold the concept of a W axis as part of basic rationality. Then the being allowed you to look at your family in 3D space from a distance along the W axis. You’re literally seeing something your eyes would not be able to see. That would drive anyone insane.
I mean I get that a 2D living square is not a human, but he seemed to have the same ways of thinking as we do.
I made a game like that for a game jam. It’s very short, somewhat janky and the level design isn’t too great, since I barely had any time left to thrown some levels together by the time I had the base mechanics somewhat working, but I’m still pretty proud of it.
I might return to this and turn it into a proper game at some point, but I always seem to be busy.
Yeah something like that. After watching it tough I do believe that while 3D to 4D encapsulates a bit more of the Lovecraftian feel, 2D to 3D would be a better medium to use for a game exploring that that feeling, as unless we actually find some elder gods to show us the forth dimension we really can grasp it. Which would work better for the feeling, but I do think it would also hamper it.
Or we go a step even further and start with a 2D game then go to a 2D/3D game and then transition to a 2D/3D/4D game. That would probably be the best way of showing of the feeling.
I seen a similar explanation that would work quite well for a game. It was a 2D world and the knowledge was seeing it in 3D. Combined with your description would definitely be able to be translated into a game.
Super Paper Mario
Flatland: The Video Game!
Oh wow, I was coming in here to mention the novel. I always thought that the square should have gone insane rather than try to convince everyone of the truth.
From an outside perspective, trying to convince people of a truth they can’t comprehend looks a whole lot like insanity.
I understand that, but this is a truth he shouldn’t have been able to comprehend. It would be like if a 4-D being took you a positive direction along the W axis. What’s the W axis? You can’t even conceive of a W axis. Your brain did not evolve to hold the concept of a W axis as part of basic rationality. Then the being allowed you to look at your family in 3D space from a distance along the W axis. You’re literally seeing something your eyes would not be able to see. That would drive anyone insane.
I mean I get that a 2D living square is not a human, but he seemed to have the same ways of thinking as we do.
I made a game like that for a game jam. It’s very short, somewhat janky and the level design isn’t too great, since I barely had any time left to thrown some levels together by the time I had the base mechanics somewhat working, but I’m still pretty proud of it.
I might return to this and turn it into a proper game at some point, but I always seem to be busy.
Fez made me quite mad ngl.
Do you mean something like this?
Yeah something like that. After watching it tough I do believe that while 3D to 4D encapsulates a bit more of the Lovecraftian feel, 2D to 3D would be a better medium to use for a game exploring that that feeling, as unless we actually find some elder gods to show us the forth dimension we really can grasp it. Which would work better for the feeling, but I do think it would also hamper it.
Or we go a step even further and start with a 2D game then go to a 2D/3D game and then transition to a 2D/3D/4D game. That would probably be the best way of showing of the feeling.