Logline

An off-duty window becomes a warp emergency when the Enterprise is pushed beyond its safe limits.

Written by: Bill Wolkoff

Directed by: Dan Liu

  • usernamefactory@lemmy.ca
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    1 hour ago

    I’m less concerned that neutrinos don’t act like this, and more amused that any particle can heal a bisected corpse simply by being aimed at it.

    Diverting power from life support makes all the heat from the hallways instantly vanish? Where does it go? Is 23rd century technology somehow effortlessly recapturing the heat and turning it into electricity? Is that what they’ve been doing all these years every time they “diverted power from life support?”

    It was cold enough for Chapel’s finger to snap right off, but she’s walking around completing tasks with her face uncovered? It’s great that they let the actress emote, but…

    What the episode lacked in believability it made up for in good character work. Loved seeing Scotty’s connection with the Enterprise being born, loved seeing Chapel put to the test (and actually giving her actress something to do for the first time since the second season). I also always appreciate bottle episodes just because of how gorgeous these sets are, and the special effects here were top notch, too.

  • Stormygeddon@startrek.website
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    9 hours ago

    I guess I’m nostalgic for disaster movies because I rather liked this one. I liked the subplot of keeping M’Benga alive between a rock and a hard place, even in noncompliance of some orders. Scotty’s character was really endearing this episode whereas I usually didn’t care much for Montgomery Scott in the original series and earlier season.

    That said, the “Strong Force Neutrino” stuff felt a little too out there for me in terms of stretching the plausibility of technobabble. I guess the concept of a starship acting like a particle lab because it’s moving so fast could be kind of cool, but it felt like they forced talk of the famously neutral neutrinos because it was the “Wormhole” particle in DS9.

  • billmason@startrek.website
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    16 hours ago

    Other random thought: I kind of wish they’d gotten the gross body stuff out of their system with “The Griffin Incident” and would stop with it already.

  • billmason@startrek.website
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    19 hours ago

    An episode that was a breath of fresh air after last week. Dropping Boyce into it was…interesting.

    I don’t know that the onscreen countdown clock really worked, though. At least not for me.

  • dethstrobe@startrek.website
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    21 hours ago

    I liked this episode. Reminds me of TNG’s Disaster, obviously because they both meant to be disaster movies.

    I liked that we had a lot of plots requiring everyone to work together to solve the problem of the week. Felt better then the last few episodes.

    I’m also starting to feel like Roddenberry’s decree that there shouldn’t be any interpersonal conflict really does sell the competence porn aspect of Star Trek that I love. So because of Chapel’s and M’Benga’s fighting, it did take me out a bit. Also…I do find it slightly hard to believe that they don’t have dermal generators to heal a crushed pelvis. This conceptually, seems survivable to me. But then again, I guess there was a time Worf was going to be paralyzed but then Klingon anatomy saved the day, so I guess medical tech can fail if the plot needs it to.

  • khaosworks@startrek.website
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    1 day ago

    Here’s another one for you (I don’t know what’s up with the story editing this season).

    Spock doesn’t go for the grav plating controls because the script demands that he be later placed in jeopardy in the ion pod and have a dramatic complication that has to be solved by his mind meld.

    But of course it strikes one as a bit odd in-universe why he didn’t try for the grav plating controls when Vulcans are hardier - obviously nobody would have known he’d be needed later for the ion pod.

    But, if he and Una had swapped, and Spock was the one with the broken foot, not only would have made more sense initially, but also actually lucky. Una may have made it out unscathed, or at least less injured, because she’s shown an ability to cure lethal radiation exposure in the past due to her Illyrian heritage (SNW: “Ghosts of Illyria”). Every story beat would be the same except for the mind meld bits.

    But then you sacrifice the mind meld scene for story logic.

    • usernamefactory@lemmy.ca
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      2 hours ago

      Maybe my grasp of the lore isn’t encyclopedic enough, but is it a given that an augmented Illyrian would be less suited to extremely high gravity than a Vulcan? As I was watching, I just took it that they both silently agreed that Una was the logical choice and didn’t need to litigate it.

      I do think the mind meld solution was valuable, because without it the entire extremely flimsy neutrino plan to save the day would have gone off without any real wrinkles. Aiming the particles at M’Benga and the deuterium worked exactly as expected, so the real friction was in how many roadblocks they ran into getting the data.

      • ValueSubtracted@startrek.websiteOPM
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        7 minutes ago

        I just took it that they both silently agreed that Una was the logical choice and didn’t need to litigate it.

        I just took it for granted that she’s the ranking officer, and it’s her call to make. The fact that it led to a (potentially) unfortunate situation later isn’t really relevant in the moment, since they can’t predict that.

      • khaosworks@startrek.website
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        1 hour ago

        Not all Ilyrians have the same augmentations, is the impression I get. So no, it’s not a given, but unless Spock knows specifically what kinds of augmentations Una has - and I don’t see that being a given either - the logical (pardon the expression) person all eyes turn to in the face of a high-gravity problem would be him. Even if it’s a, “Commander, let me - I was raised on a high-gravity planet,” remark met by a “No, I’m XO and I’m Illyrian,” retort, that would have been settled.

        And as someone on reddit pointed out, even if Spock hadn’t been the one to go in, he could have melded with anyone who had been injured in the pod. Nothing in the story need have changed at all except the person involved.

  • khaosworks@startrek.website
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    1 day ago

    It was okay, except I don’t understand (a) why they had to use neutrinos of all things, when it’s a particle we know stuff about and that we know cannot possibly do any of these things and (b) draw attention to the implausibility by having Pike question it and © then try to justify it by saying that these are magic neutrinos that can do all sorts of stuff ordinary neutrinos can’t do. Completely unnecessary. Just make up some new particle!

    And of all the characters to choose to put in jeopardy, they had to choose two of those that we know survive to the future.

    But the neutrinos bit really threw my suspension of disbelief for a loop. This was worse than “red matter”.

      • Stormygeddon@startrek.website
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        20 hours ago

        I’ll be frank, I still don’t like the Neutrino thing even if there were funny scenes about scanning for Neutrinos in DS9.

      • khaosworks@startrek.website
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        1 day ago

        I did note that you could get a lethal dose of neutrinos given a supernova. It’s the “strong force neutrino” thing that gets me.

    • ValueSubtracted@startrek.websiteOPM
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      1 day ago

      I assumed they used neutrinos because they’re closely associated with the Bajoran wormhole (and I think wormholes in general?).

      I don’t mind there being some sort of Super Secret Special neutrino that only exists under circumstances that can’t really be replicated, but it is a very silly particle.

  • SpaceScotsman@startrek.website
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    1 day ago

    This one felt like we were halfway towards a proper episode. The plot had a big ethical decision, it had opportunity for growth, a decent if treknobabbly sci fi threat. But this episode really suffered from prequelitis - it never really felt that Chapel was going to do anything other than try to save Mbenga, we know mbenga survives in some capacity anyway, and Chapel’s decision is made within seconds with little room to explore “when should you let a patient go”. Ditto Spock’s grand sacrifice going out into the radiation, and a lack of tension around the pod being ejected. There was a lot going on here, possibly too much. The clear stand outs here are Scotty getting his drive and motivation to own engineering on enterprise, and nurse chapel getting the push to likewise take more agency of her life on enterprise.

    I guess this is meant to be borrowing from the 24 style of show - the only 24 I’ve ever seen was when the Simpsons parodied it. Overall I didn’t really like that particular style of direction / editing, but it wasn’t terrible. It kind of bugged me that we only learnt what the threat we were counting down to was half way through the episode. This episode would probably have worked just as well without the counter, it didn’t add anything for me.

    Random notes:

    • The reference to the lift sketch was amusing
    • Getting a bit more scortegas friendshipping is cute
    • Good we managed to avoid some lizard space babies at warp limit
    • Once again our Vulcan cadet comes up with a line that sounds superficially vulcan but which under scrutiny makes no sense (“I’m a vegetarian, therefore the thing you said about meat is illogical”).
    • Lastly, this is probably one of the first instances where the crew acknowledge that starfleet ships apparently do not having proper electrical wiring and grounding on the control panels. That got a laugh out of me. They should fix that.
    • ValueSubtracted@startrek.websiteOPM
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      1 day ago

      this episode really suffered from prequelitis

      I never really feel this way - realistically, the main cast is virtually never in danger of dying, regardless of whether we know what happens next, so it doesn’t really interfere with my enjoyment of the story being told.

      I guess this is meant to be borrowing from the 24 style of show

      Yeah, it did occur to me that the countdown seemed to be happening in real time. I guess that explains the occasional splitscreen, which in itself feels like a very 1960s thing to do, even though it’s not something that Star Trek did.

      a line that sounds superficially vulcan but which under scrutiny makes no sense

      Yeah, I did not like that.

  • ValueSubtracted@startrek.websiteOPM
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    1 day ago

    Pretty enjoyable episode - I feel like it’s been a while since we’ve seen a good “disaster” (or “Disaster,” if you prefer) outing.

    The Chapel/M’Benga plot was affecting - M’Benga may decide not to leave, but they seem to be laying the groundwork for him to take a subordinate position to McCoy once he eventually shows up.

    The Scotty plot has the most long-term impact, I think…enough impact that I was beginning to think Pelia wouldn’t survive the day.

    I liked the callbacks in this one - they mostly seemed organic. The sudden return of Boyce was the biggest surprise. I couldn’t figure out why he looked so familiar, but it turns out Brian Markinson is a Trek veteran, playing several characters throughout the 90s, including my boy Elias Giger.

    Beyond that, we got a weird TMP-style warp wormhole, and Kirk’s ion pod from “Court Martial.”

    Big fun, all around.

    • SpaceScotsman@startrek.website
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      1 day ago

      For a moment I did wonder if pelia was going to be the one who goes out to take the readings, and it would be her going out with a bang.

      • ValueSubtracted@startrek.websiteOPM
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        1 day ago

        For me, it was the moment where she patched the hole in her quarters - despite her fixing that specific problem, it suddenly made me dread what the outcome might be for her.

    • SiliconAvatar@startrek.website
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      1 day ago

      I’m very careful reading those threads to avoid spoilers, because my partner and I will only be watching once the entire season is available. That said, a Dr Giger callback in any way, shape or form is the most promising thing I’ve heard about s4 so far 😂

  • endofline@midwest.social
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    1 day ago

    I can’t think of a time where they used the gravity plating in such a way and, yikes, that is a pretty scary thought that the floor could crush you at any moment.

    I liked this episode a lot. The Scotty/Pelia and Chapel/M’Benga scenes were fantastic. It felt like both Scotty and Chapel turned a page with relation to the careers. Scotty’s American accent made me laugh out loud even though it was literally one word.

    Doctor Boyce’ actor is apparently the same actor that played Lt. Durst in the Voyager episode “Faces”, who apparently also played the Vidiian that wore Durst’s face.

    • lemming@sh.itjust.works
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      2 hours ago

      I recall that artificial gravity was used to disable enemies in Andromeda. Once. I never understood why turning it up (or down, or on and off again) was never used to slow movement of invasions. Well, I understand it from the production standpoint, but it’s one of the things that always bugged me.

      Another is the life support. There’s no reason whatsoever for the hallways to cool down, nor to lose oxygen. Without life support, oxygen levels should slowly decrease in inhabited rooms, people should slowly start to lose conciousness, with no sharp cutoff point when it becomes lethal. I know it’s more difficult for exciting storytelling, but it’s common knowledge, I would expect. I don’t get why more people aren’t annoyed by it.