• ZombiFrancis@sh.itjust.works
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    4 months ago

    The fire is a persistent hitbox that lasts longer than a roll gives iframes. The airtime of the jump lasts long enough when timed right.

    Some of the channels of blue fire can also be avoided outright but I never got a handle on how that worked. And the visuals, like a lot of fires in Elden Ring, don’t look like you should be able to jump it. Looks super edgy though when you do though.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      4 months ago

      The one he shoots at a single target in a straight line can be strafed if you’re at the furthest it can reach. But you can also roll left or right and not be in it anymore.

      The weird one is the first time he busts it out. There’s like 1 big wave that goes everywhere. A small one that can be left or right of you, and then another big wave in front of him (which is usually facing you if you’re solo). Later on he might do something similar to the Elden Beast where he created a large ring that gets smaller so it comes at you from behind. That one always fucks me up because I expect the other one.

      This dude is my arch nemesis, and just like the Nameless King in DS3 I am starting to get to a point where I can avoid him forever. Not quite, though. He has this weird hitbox on one of his ride by swings where I dodge completely away from the blade and he is like 5 yards away when my i-frames end and then I take a hit seemingly from nothing.

      • ZombiFrancis@sh.itjust.works
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        4 months ago

        If it is the one where he holds it one handed as a windup: that driveby swing is where he drags his hitbox as he turns and I hate it. It would trip me up so much.

        strat

        IIRC you unintuitively have to roll into the blade and along the path of his swing since it is ‘C’ shaped. Since he is turning that’s like sideways I think, depending on camera/assuming lockon.

        His throw attack, for some reason, I could never get the hang of though.