Ragebait answers only
Portals aren’t real, you know.
More importantly, what if I straddle the blue one?
Img pls?
“Speedy thing goes in, speedy thing comes out” as the cube isn’t a speedy thing (no speed lines) going in, it won’t be a speedy thing coming out.
If you considered the cube to be 1m^3 , the time at which the cube enters the orange portal t1, and the time at which the cube fully exist the blue portal t2, then the speed of the cube relative to the world outside of the blue portal would be 1m / (t2-t1).
Assuming the cube maintains this speed after exiting the blue portal, it would behave as in scenario B.
neither, no portal rules were given. Please create an Aperture support ticket.
You can’t put a portal on a moving platform, it has to stop moving first, so neither can happen… Unless the moving surface is a celestial body at least the size of The Moon, I guess?
What!? What if the platform is a train on Earth?
The object going into the portal has no momentum so it would be A.
No momentum in relation to what? Momentum doesn’t exist in isolation.
Momentum relatively to the source game engine grid.
“speedy thing go in, speedy thing come out.”
So A.
As I said, there is no “speed” in isolation. Speed is a relative property of an object and a reference frame (i.e. another object, like e.g. a planet)
In this particular case it is speed with respect to the fixed reference frame of the game.
To the space outside of the blue portal. Moving the orange portal doesn’t drag the whole surroundings, so assuming both places are on the same planet, the momentum of the box in relations to both places is the same
As Optozorax taught us, gravity must act through the portal.
Well, it doesn’t in the only source of knowledge we have: the game Portal. I don’t know enough about gravitational forces to have a coherent theory on it, gravitational waves moving through space-time is a bit beyound my real understanding. But in the game if you put a portal on a ceiling, it doesn’t “suck” you until you’re throuth it, so there it isolates gravity somehow.
At this point, I consider Optozorax’ research the primary source of how portals work. If the games disagree, they’re wrong.
If you stick to the premise that the portals exist in a universe with GR, then we can pay much know that space-time is locally flat in and around at least the middle parts of the portal. We know this because things don’t get fucked up when they’re going through.
Was going to post the correct Answers (A) but then looked at the post and though na. But if you want to know more about portals and how they would work in real life check this out. Great guy.
and his answer: https://optozorax.github.io/portal/?scene=speed_model
The top of that masher is clearly protecting the cube from the rain, so I’m not sure how the rain is expected to shoot the cube out as in option B.
A.
Neither. The cube is not making contact with the portal at all, since the portal is on a stationary block with some speedy lines drawn on it. Speedy lines don’t nake thingy go fast - everyone witb a gel-hairstyle knows that.
EVERY GIT KNOWS FAST LINES AIN’T DA TRICK! RED IZ WOT MAKES THINGS GO FAST!!!
Next you’ll claim stink lines don’t make something stinky.
These heathens! Arguing against centuries of line faith! Draw heat wave lines around them and make them burn up!
Portals aren’t real and so work however you want them to, but people rarely consistently apply their models.
I’d say A given how they work in the games though. Only the object’s momentum is conserved. The portal doesn’t transfer momentum. There may be a slight breeze coming out of the blue end as the column of air in front of the portal-plate is pushed in, but the cube is just going to flop out.
Speedy thing did not go in
you know only engineer/computer science nerds post on lemmy because nobody has called out that the box looks like the box from hellraiser.
no matter what you do to it, you’ll probably end up in hell.
A, but it would have the average of the two states.
It would probably be A because of Newton’s first law of motion.
because of that law it is B ;). the cube “teleports” into the reference frame of after the portal and in this frame it is highly in motion.
it’s like you trying to jump on to a moving train, you first need to match the trains velocity (speaking relative to earth), then you are at rest in the trains frame.
this kind of thoughts is what makes special relativity so cumbersome.







