• skye@lemmy.world
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      7 months ago

      gamers will use what little voice they have to place the spotlight on a shit game and giving it an award, getting people to buy that game. Holy shit this is stupid

      I’d rather see “gamers” vote for actual good and fitting games for these awards, starving shit games from any attention and money.

      • thisbenzingring@lemmy.sdf.org
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        7 months ago

        Red Dead is a work of art. It’s just shameful that Rockstar has neglected it.

        Starfield is such a piece of shit, it actually gets me upset thinking about how bad of an experience it was. I finished it just so I would know how it turns over and I’m still angry about it. Thankfully I waited until it was less than $50

        • sp3ctr4l@lemmy.zip
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          7 months ago

          Still laughing at anyone who watched Fallout 76 happen then willingly purchased a Bethesda game before two weeks after release to allow for some actual reviews to happen and the hype train to lessen.

        • Maalus@lemmy.world
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          7 months ago

          Red dead got labour of love for how shitty the dev situation was when working on the game tho.

          • sp3ctr4l@lemmy.zip
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            7 months ago

            If Labor of Love had to go to a huge project, it should have gone to CyberPunk 2077. The devs had it at least as bad, if not worse, and oh they actually massively significantly improved the game.

            RDR2 has uh… do they even still add new clothes?

            • Maalus@lemmy.world
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              7 months ago

              It doesn’t need to go to a huge project, it needs to go to a project that was supported for a long time by dedicated devs who like working on the game and put in their all into it etc. Red dead was literally all crunch, devs hated working on it, and it stopped immediately after release.

        • purplemonkeymad@programming.dev
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          7 months ago

          If I paid for starfield I would have felt annoyed about it. Played it on game pass so probably spent half price or less on the subscription time. It was fine, but not full price fine.

          • Feyr@lemmy.world
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            7 months ago

            Shit I played star field on game pass, which I get for free, and I’m still annoyed at how bad that game was. Didn’t even finish it

        • skye@lemmy.world
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          7 months ago

          yeah i was mostly just thinking how stupid it is to vote for starfield as “most innovative gameplay”

          • thisbenzingring@lemmy.sdf.org
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            7 months ago

            Yeah I hear that. At one point I was thinking why didn’t they turn the ai generator on the random shit instead of the world. Like there’s all these worlds and only one package type for everything? The immersion could have been amazing if there was 50 different packages of Chunks or whatever.

    • Ech@lemm.ee
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      7 months ago

      I fully believe that particular occurrence was just people blindly voting for the games they recognized. Tbh, I’d be more disappointed if it was a coordinated effort. Highlighting a smaller game that is is great would be exponentially more effective and beneficial than using the awards to complain about a game you don’t enjoy playing. The studios aren’t going to notice, and neither will most people (like me), so it’s really just wasted effort.

      • lath@lemmy.world
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        7 months ago

        Tbh, I did blindly vote for games I recognized or looked good in the screenshots/videos.

      • Maalus@lemmy.world
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        7 months ago

        Nah dude. Both cases are incredibly famous for what they were voted for. It was countless people shitposting. There were other, better recognizable games in there. Like Red Dead 2 is from 6 years ago.

        • Billiam@lemmy.world
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          7 months ago

          There were other, better recognizable games in there. Like Red Dead 2 is from 6 years ago.

          That’s what the “Labor of Love” award is supposed to be for: games that are older, but the devs have continued to support them as a passion project.

          Both of those games being ironically nominated for those awards is apropos.

  • terwn43lp@lemmy.world
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    7 months ago

    i was around during the first lvl 200, fully support the player’s decision. ppl asking “why play then?” have never been in an abusive relationship. it’s a great game tbh, just filled with mtx & grinding to the brim. ima check out his latest vids @tniru to see his side of the story

    • RageAgainstTheRich@lemmy.world
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      7 months ago

      Exactly. It is a really great game and the grinding can be very fun with the character skill explosions wiping out entire screens worth of mobs.

      When the game released, the only micro transactions were clothing for your character and a pet that could pick up items automatically. Its really sad they didn’t just keep it that way.

      A few months ago they got in deep shit because the gacha part apparently sometimes didn’t contain the low chance stuff at all. So you could pay a million dollars and you would never get it.

      Another amazing game ruined by greed 💔

  • jjjalljs@ttrpg.network
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    7 months ago

    I think I played maple story in like 2007 and it was garbage then. My excuse at the time was I was broke, and there weren’t many good free games out. Path of Exile wasn’t until 2013. Same with Warframe. Huh I never realized those came out the same year.

    • ILikeBoobies@lemmy.ca
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      7 months ago

      I didn’t realize 2007 was after the pinnacle of F2P gaming

      Between demos that could be full games, flash games, open source, and Byond f2p used to be so huge

  • Clbull@lemmy.world
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    7 months ago

    MapleStory’s problems aren’t just the predatory MTX shit, which got so bad that they actually released a Reboot server that disabled a lot of this stuff, but just overall content bloat.

    On top of the 5 core explorer classes (Magician, Thief, Warrior, Bowman and Pirate), there are Cygnus Knights versions of these classes, and 29 overpowered hero classes that are mostly based on the 5 aforementioned class groups

    Big Bang streamlined the game excessively and ruined the overall flow of Victoria Island, making it vastly more linear. It also made Ossyria much higher levelled. Whereas for example you could probably survive in Aqua Road as a level 35, it now has a level 80 requirement. One of my characters is stuck near Ariant because they changed the second zone to be a 120 zone.

    • aksdb@lemmy.world
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      7 months ago

      Don’t you think that whole thing is simply a publicity stunt? Because it kinda looks like it and it seems to work…

      • InquisitiveApathy@lemm.ee
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        7 months ago

        It’s definitely not a publicity stunt. I don’t know if you’ve ever played the game, but it is soul-crushingly grindy because leveling is the game. It’s been around for almost 20 years and every year they make it more and more pay to win.

        • aksdb@lemmy.world
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          7 months ago

          So why didn’t he stop playing at level 100 or 200 or whatever but waited with this rant until almost level 300 in a stream with large attention? Pure coincidence? To me it looks like he wanted to go out with a bang and rage bait.

          • InquisitiveApathy@lemm.ee
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            7 months ago

            The game has exponential level growth. The amount of time it takes to go from level 1-250 is like the same as the time it takes to go 298-299…everyone has a breaking point.

            Edit: The article specified that he was leveling at about .065% per hour at the end. That’s over 1500 hours to go from level 299 to 300.

            • Couldbealeotard@lemmy.world
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              7 months ago

              Exponential growth means that you would level up faster and faster at an ever increasing rate.

              Perhaps you mean logarithmic growth, where the rate of increase keeps slowing down?

              • InquisitiveApathy@lemm.ee
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                7 months ago

                No, I dont and if you truly need to be pedantic a logarithmic curve makes even less sense. It’s a generally linear experience curve with each level being about 20-30% more than the previous, but the number get exceptionally large after a while. Level requirements aren’t scaled based on time required, they’re scaled on number of experience points required.

                Edit: Sorry for the Reddit link but the image is too high res to attach in a comment. Exp Curve Visualization

    • sp3ctr4l@lemmy.zip
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      7 months ago

      Try telling that to a Warthunder player, or League of Legends, or anything like that.

      They know the games are ruining their lives but uh sunken cost fallacy.

      Its always amazed me that people can become addicted to an actual negative experience that has many negative side effects… but half (more?) The games industry is built on that these days.

      • CrayonRosary@lemmy.world
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        7 months ago

        They’re addicted to the high of winning, which happens at random intervals. That’s the core of gambling addiction and MOBA addiction. They will win again… eventually. So they keep playing even though losing sucks.

    • Aielman15@lemmy.world
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      7 months ago

      Seriously. Why do gamers spend thousands of hours on games they hate. Life’s full of shit to do. Go play something else. Or, God forbid, touch some grass. Why waste the little time you have on earth doing something you don’t like.

      • Chozo@fedia.io
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        7 months ago

        Why do gamers spend thousands of hours on games they hate.

        It’s because that “hate” comes from a place of love, and isn’t really hate at all. From the outside, it can be hard to understand, but the people who hate certain games the most are usually the biggest fans. They hate seeing squandered potential when something they love gets ruined by updates.

        They don’t hate the game, itself. They love the game, and they love what it could be under different circumstances. They love the memories they’ve had with the game, the connections they’ve made, the experiences they’ve shared. The “hate” they seem to have isn’t really hate at all; it’s passion. They love the game and want to see it in a better state. That’s why they’re so hyper critical, because they care the most.

        • PM_Your_Nudes_Please@lemmy.world
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          7 months ago

          Yup exactly. They see wasted potential, and that pisses them off. Because there’s something they truly want to enjoy, so watching the devs make seemingly dumb decisions can be incredibly frustrating.

        • sp3ctr4l@lemmy.zip
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          7 months ago

          Which is basically the same situation as being in an abusive relationship.

          And all the people who keep coming back, knowing it will never actually improve, are ultimately deluding themselves in some kind of way, and are too addicted to want to stop, or too immature or stupid to realize that dedicating a ton of time and energy to something that on net lets you down or harms you is not a healthy way to live.

    • Nelots@lemm.ee
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      7 months ago

      “Over here [in Heroic] it’s free-to-play friendly, by a considerable margin,” niru begins, talking over a graphic showing the player distribution between the world types, with Heroic leading in global MapleStory by some margin. “Pay-to-win is accepted here [in Interactive World], but the free-to-play experience is awful and that’s what needs to be improved right now.”

      (Edit: it’s not made clear in that quote so I’ll just mention it here, they play in an Interactive world)

      I get addiction is real and it’s not easy to quit for some people. What I don’t get is that the game apparently has a different world type that is just better and he’s actively choosing not to play it instead. That’s like picking to play P2W poker where you can buy better hands and then complaining that it’s not fun when you could just go play real poker at the next table instead. At some point I just lose a lot of my sympathy for them.