Pencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 1 month agoShitpostlemmy.worldimagemessage-square60fedilinkarrow-up1909arrow-down13
arrow-up1906arrow-down1imageShitpostlemmy.worldPencilnoob@lemmy.world to Lemmy Shitpost@lemmy.worldEnglish · 1 month agomessage-square60fedilink
minus-square🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netcakelinkfedilinkEnglisharrow-up21arrow-down1·1 month agoI hella want to make or see someone else make a game that 100% uses cartoon physics like this.
minus-squaredeo@lemmy.dbzer0.comlinkfedilinkarrow-up10·1 month agoplatformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkarrow-up3·1 month agoDonkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up2·1 month agoIt’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
minus-squareTachyonTele@lemm.eelinkfedilinkarrow-up2·1 month agoThat’s just because all the hit boxes in Donkey Kong Country were from a different game.
minus-squareFeatherConstrictor@sh.itjust.workslinkfedilinkarrow-up2·1 month agoWhat’s are some examples of cartoon physics other than the one given in the post?
minus-square🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netcakelinkfedilinkEnglisharrow-up4arrow-down1·1 month agohttps://en.m.wikipedia.org/wiki/Cartoon_physics
I hella want to make or see someone else make a game that 100% uses cartoon physics like this.
platformers very often include coyote-time to make jumps feel better and to account for imprecise reaction times of players, but that would be cool to see it as a legit mechanic
Donkey Kong Country has collectibles and shortcuts only accessible if you jump in mid air while in coyote time.
It’s specifically using the roll, right? There must be other games that have copied that, but I found it frustrating at the time.
That’s just because all the hit boxes in Donkey Kong Country were from a different game.
What’s are some examples of cartoon physics other than the one given in the post?
https://en.m.wikipedia.org/wiki/Cartoon_physics